The Great Password Debate now has a home.
I often wonder why people like Passwords so much.
I only used one on my first demo because it had so much unfinished crap it was embarrassing. But everything since has been "open source" demos.
At least I never have to worry about forgetting it!
I have learned much by studying scripts from games and demos that were uploaded without a Password (and even games / demos to which I wound up with the Password elsehow).
It was that experience that led me to my No Passwords For Me policy. Perhaps I can help others.
But what do you all think?
What are your motivations either way?
This started in Doyleman's forum, so I'll post a quote from that to show some of my ideas and see if anyone has any thoughts (the italics are Doyleman's responses):
I understand the motivation, but from my twisted point of view:
1) people could possibly take the game, edit it here and there, and say its their own.
I've heard that one the most. I say I'd take it as the compliment that it is should that ever happen to me.
2) an open, non Passworded game is asking for people to cheat.
Let 'em. Gameshark and Codebreakers stuff sells very well. It's all so people can cheat. They like to cheat. It's a part of gaming for many people.
3) I like my secret stuff to remain 'secret' in game (yes, there are many more secrets than those I listed)
I dare say "Pointless". That's why Prima and the like sell big books detailing all the secrets in "real" games. When I played through Final Fantasy 9 recently (found it and the book at a yard sale for $5!) I would play a bit, go back and read the book to see what "Secrets" I missed, and replay.
Replay value is greatly increased by secrets, but only if you can eventually know where they are.
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I'm breaking form and voting first in my own poll!
And campaigning for the results I want to see!
Vote for No Passwords!
I often wonder why people like Passwords so much.
I only used one on my first demo because it had so much unfinished crap it was embarrassing. But everything since has been "open source" demos.
At least I never have to worry about forgetting it!
I have learned much by studying scripts from games and demos that were uploaded without a Password (and even games / demos to which I wound up with the Password elsehow).
It was that experience that led me to my No Passwords For Me policy. Perhaps I can help others.
But what do you all think?
What are your motivations either way?
This started in Doyleman's forum, so I'll post a quote from that to show some of my ideas and see if anyone has any thoughts (the italics are Doyleman's responses):
I understand the motivation, but from my twisted point of view:
1) people could possibly take the game, edit it here and there, and say its their own.
I've heard that one the most. I say I'd take it as the compliment that it is should that ever happen to me.
2) an open, non Passworded game is asking for people to cheat.
Let 'em. Gameshark and Codebreakers stuff sells very well. It's all so people can cheat. They like to cheat. It's a part of gaming for many people.
3) I like my secret stuff to remain 'secret' in game (yes, there are many more secrets than those I listed)
I dare say "Pointless". That's why Prima and the like sell big books detailing all the secrets in "real" games. When I played through Final Fantasy 9 recently (found it and the book at a yard sale for $5!) I would play a bit, go back and read the book to see what "Secrets" I missed, and replay.
Replay value is greatly increased by secrets, but only if you can eventually know where they are.
[/size]
And campaigning for the results I want to see!
Vote for No Passwords!





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