This was sent to me regarding Forever's End from Ben101388@aol.com:
WARNING: Potential Spoilers for Forever's End
So if anyone talks to Pinoy, please relay this message to him.
WARNING: Potential Spoilers for Forever's End
To Lord Ixzion: god of the Magazine,
Sorry to bother you, but do you know the user who created the Forever's End
series? I couldn't find his/her email address anywhere, so maybe if you "see"
him/her you can give him/her this feedback? Much obliged.
FOREVER'S END
Ahhh, thank you for creating such a wonderful adventure on RPGM. The
characters, story, sidequests, and cameo names all appealed to me greatly.
Story: 8/10
The angel of light, and the angel of darkness that seeks her...both
well-concealed within the two characters that possessed them until the plot called
them to order. Although this story used a "OMG MUST COLLECT ALL <insert random
number> CRYSTALS TO SAVE/DESTROY THE WORLD!!!" theme, it did not at all
detract towards the "same old, same old" feel. Betrayal, twists of loyalty, new
allies/friends constantly appearing, and good dialogue kept me playing (hey,
6-8 hours is pretty d~~n good for an RPGM game).
Minor points down for predictability rate...most likely because I was
thinking about what happens next in other RPGS in relation to the happenings that
occurred in F's E. Malek scene = Magus scene, for example. That in itself
wasn't shabby, just that I foresaw it as soon as Filmore gave his little
'optional characters' lecture on the boat.
Characters: 7/10
The intros were a vivid touch on their personas. Rarely did I see their talk
stray away from the game's description of them, either. The Hotuken were a
pretty cool bunch, other than Shadi and Dyluck. The individual scenes were
somewhat moving when it dealt with the death of a loved one, but I had trouble
feeling the magnitude when a lot more lives were at stake. In real life,
though, it seems that the emotional attachment to one friend who dies is greater
than that of 1,000,000 strangers losing the same thing.
Battles: 6/10
The boss fights were the best, although the end ones seemed to have gotten
far too easy once I acquired Holy Knights from the Inn scene and Shock from
Maranda. The dark elf's AGI lowering move stopped their physical attacks in
their tracks, while Ramzen nullified their magical prowess.
The Lucifer summon had me worried for a split second or two ('till I
realized it didn't give me a Game Over). I'll give you that.
Before the Final 5, however, the fights were more challenging but still
manageable. I suffered about 5 Game Overs from them in total, mostly due to the
multiple battles without saving/healing predicament.
The Magic system was great. I loved the way you used Final Fantasy IX's
gemstones as spell names, and waiting how to find new ones after hearing about
some of them from NPC's around the globe.
Random Encounters didn't bother me for the most part--unless I was stuck
trying to figure out something in a dungeon. But that's how it should be, eh?
Other: 8/10
The sidequests were small yet rewarding. The NPC conversations were smooth
and worth engaging in (cept near the end, with all the end of the world talk).
The cameos (direct or indirect) were my favorite, though. Flea, Shadi, Genji
equipment, Gobli, the gemstone spells, Kireblade, etc... <3
Debugging: 7/10
Few grammer or spelling mistakes; 'passed' instead of 'past' was the only
one I noticed. One NPC text box was incomplete, and commas weren't present in
areas where they should have been. Still minor, given all the stuff that went
right and then some.
Some repeating events did occurr, though, such as Zaffy's fire seal dungeon.
If you tried to leave or go back in, Chan would give Frida the same "Be
careful" warning, along with other such mishaps. This wouldn't have happened if I
didn't backtrack, however, so I'm partially to blame for not advancing the
plot. =P
Overall: 9/10
The second best RPGM game I've played yet, next to Remote Control. Sure, I
may have only played a dozen or so, but.....2nd place does shine in retrospect
to that small list. Congrats.
-B.D.A.
Sorry to bother you, but do you know the user who created the Forever's End
series? I couldn't find his/her email address anywhere, so maybe if you "see"
him/her you can give him/her this feedback? Much obliged.
FOREVER'S END
Ahhh, thank you for creating such a wonderful adventure on RPGM. The
characters, story, sidequests, and cameo names all appealed to me greatly.
Story: 8/10
The angel of light, and the angel of darkness that seeks her...both
well-concealed within the two characters that possessed them until the plot called
them to order. Although this story used a "OMG MUST COLLECT ALL <insert random
number> CRYSTALS TO SAVE/DESTROY THE WORLD!!!" theme, it did not at all
detract towards the "same old, same old" feel. Betrayal, twists of loyalty, new
allies/friends constantly appearing, and good dialogue kept me playing (hey,
6-8 hours is pretty d~~n good for an RPGM game).
Minor points down for predictability rate...most likely because I was
thinking about what happens next in other RPGS in relation to the happenings that
occurred in F's E. Malek scene = Magus scene, for example. That in itself
wasn't shabby, just that I foresaw it as soon as Filmore gave his little
'optional characters' lecture on the boat.
Characters: 7/10
The intros were a vivid touch on their personas. Rarely did I see their talk
stray away from the game's description of them, either. The Hotuken were a
pretty cool bunch, other than Shadi and Dyluck. The individual scenes were
somewhat moving when it dealt with the death of a loved one, but I had trouble
feeling the magnitude when a lot more lives were at stake. In real life,
though, it seems that the emotional attachment to one friend who dies is greater
than that of 1,000,000 strangers losing the same thing.
Battles: 6/10
The boss fights were the best, although the end ones seemed to have gotten
far too easy once I acquired Holy Knights from the Inn scene and Shock from
Maranda. The dark elf's AGI lowering move stopped their physical attacks in
their tracks, while Ramzen nullified their magical prowess.
The Lucifer summon had me worried for a split second or two ('till I
realized it didn't give me a Game Over). I'll give you that.
Before the Final 5, however, the fights were more challenging but still
manageable. I suffered about 5 Game Overs from them in total, mostly due to the
multiple battles without saving/healing predicament.
The Magic system was great. I loved the way you used Final Fantasy IX's
gemstones as spell names, and waiting how to find new ones after hearing about
some of them from NPC's around the globe.
Random Encounters didn't bother me for the most part--unless I was stuck
trying to figure out something in a dungeon. But that's how it should be, eh?
Other: 8/10
The sidequests were small yet rewarding. The NPC conversations were smooth
and worth engaging in (cept near the end, with all the end of the world talk).
The cameos (direct or indirect) were my favorite, though. Flea, Shadi, Genji
equipment, Gobli, the gemstone spells, Kireblade, etc... <3
Debugging: 7/10
Few grammer or spelling mistakes; 'passed' instead of 'past' was the only
one I noticed. One NPC text box was incomplete, and commas weren't present in
areas where they should have been. Still minor, given all the stuff that went
right and then some.
Some repeating events did occurr, though, such as Zaffy's fire seal dungeon.
If you tried to leave or go back in, Chan would give Frida the same "Be
careful" warning, along with other such mishaps. This wouldn't have happened if I
didn't backtrack, however, so I'm partially to blame for not advancing the
plot. =P
Overall: 9/10
The second best RPGM game I've played yet, next to Remote Control. Sure, I
may have only played a dozen or so, but.....2nd place does shine in retrospect
to that small list. Congrats.
-B.D.A.




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