What I want to do on my game is make a weapon/character, that, as his health gets lower, his strength goes up.
Something like -
If HP = -10% Max Then +10% str
And have that happen for every 10% my hp drops in battle...
Would there be any way for this to be done?
Something like -
If HP = -10% Max Then +10% str
And have that happen for every 10% my hp drops in battle...
Would there be any way for this to be done?



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