I originally ran this thread at the Mag, and then I decided that I should get other oppinions as well. As I am not a frequenter of the pavilion I don't know if there has already been a similar list. If you have any suggestions not accounted for, give them and I'll add 'em on. The first 6 are mine, and past that is other people's. I plan to run this over at the domain as well, and beyond that I MAY submit it to agetec...as kind of a fan request. I don't know, but here you go.
For RM4:
1) The graphics are fine in RM3, doesn't really bother me: but the lack of graphical models is a major deterrent. So MORE of them and BETTER ones would be nice....or maybe they need the best solution of all: CREATE-A-CHARACTER...that would be wise beyond words on Agetec's part. Edit: Rodak agrees and submits his desires for a playable model of a cow.
2) At the very least, in RM2 you could customize the battle-system. And in RM1's it was just fine. But the battle system is atrocious in RM3. Everything is slow, drawnout, and boring. The creatures you are fighting will attack only 1 character at a time (typically). And when they have worn him down, they will move on to the next one. So a better battle system would be nice.
3) Vehicles, a wonderful concept ommited from RM3.
4) The ability to design spells was lovely, and I miss it all the more now that its gone.
5) All in all, the map design process in RM3 is great-but it could use work. Perhaps more kinds of maps....more customizeable building models for SURE. Maybe we could ask for trees that aren't 2D and just shift as you move by them as well...
6) Scenarios where you can make your characters move, rather then having to type everything. I miss being able to make a conversation actually have cinematic values like in predecessors. The 2D anime is great, but the ability to move across screen should have been kept with it.
Well, thats my thoughts....what do you guys think they should put in RM4?
Others' Additions:
7) Re-admonition of a 'unique-ifier' (i.e. Anime Maker, VFX Maker: basically a standalone aspect)-Rodak
8. In general combination of RM3's graphics with the customizeing beast that is RM2.-Rodak
9) The discardement of (or at least reprieve from) agitating limits (i.e. people, buildings, people, space, people)-Pagerron (along with me and everyone else I'm sure)
10) The ability to place people on maps (I swore you could, but if you say so). More map depth.-Pagerron
11) Disbandment of Memory limits, in some form or fashion-in general we don't care how: we want more space.-Rodak
12) The renewal of chronological options: we want to make futuristic (or modern day should the fancy strike us) games as we could with it's predecessors.-Darklinkomega
13) The ability to use music of our choice (from cds, mp3s, computers, etc.)-Darklinkomega
For RM4:
1) The graphics are fine in RM3, doesn't really bother me: but the lack of graphical models is a major deterrent. So MORE of them and BETTER ones would be nice....or maybe they need the best solution of all: CREATE-A-CHARACTER...that would be wise beyond words on Agetec's part. Edit: Rodak agrees and submits his desires for a playable model of a cow.
2) At the very least, in RM2 you could customize the battle-system. And in RM1's it was just fine. But the battle system is atrocious in RM3. Everything is slow, drawnout, and boring. The creatures you are fighting will attack only 1 character at a time (typically). And when they have worn him down, they will move on to the next one. So a better battle system would be nice.
3) Vehicles, a wonderful concept ommited from RM3.
4) The ability to design spells was lovely, and I miss it all the more now that its gone.
5) All in all, the map design process in RM3 is great-but it could use work. Perhaps more kinds of maps....more customizeable building models for SURE. Maybe we could ask for trees that aren't 2D and just shift as you move by them as well...
6) Scenarios where you can make your characters move, rather then having to type everything. I miss being able to make a conversation actually have cinematic values like in predecessors. The 2D anime is great, but the ability to move across screen should have been kept with it.
Well, thats my thoughts....what do you guys think they should put in RM4?
Others' Additions:
7) Re-admonition of a 'unique-ifier' (i.e. Anime Maker, VFX Maker: basically a standalone aspect)-Rodak
8. In general combination of RM3's graphics with the customizeing beast that is RM2.-Rodak
9) The discardement of (or at least reprieve from) agitating limits (i.e. people, buildings, people, space, people)-Pagerron (along with me and everyone else I'm sure)
10) The ability to place people on maps (I swore you could, but if you say so). More map depth.-Pagerron
11) Disbandment of Memory limits, in some form or fashion-in general we don't care how: we want more space.-Rodak
12) The renewal of chronological options: we want to make futuristic (or modern day should the fancy strike us) games as we could with it's predecessors.-Darklinkomega
13) The ability to use music of our choice (from cds, mp3s, computers, etc.)-Darklinkomega



Comment