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Videogame Moments You Were Never Meant To Experience

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    Videogame Moments You Were Never Meant To Experience

    This is always a very interesting subject to me, because when games are being developed, the developers usually have a few features that may make sense during development, but by the end of development some ideas are scrapped for one reason or another. Here are a few that I know of.

    Mortal Kombat II: Tanya, Kano, Sonya, Ermac
    This is for the arcade and DOS versions only, this was not found in the console versions. Anyway, if you use a hex editor, along with the code for the regular characters and hidden characters, you find these characters in the game too, meaning they were probably meant for the final game, but for whatever reason were not implemented before release. Some can argue that Ermac may be in it, and I believe in the possibility, although it was never proven.

    Sonic The Hedgehog 2: The Lost Levels
    Somewhere in the black market in China I think, a Rom of Sonic 2 was being sold. However, it wasn't really Sonic 2, but it was an "in development" version of Sonic 2, which had some really cool monsters not in the final game, and the extra song in the final version had meaning. (One of the music tracks for the edited out levels remained in the sound test for the final version).

    Among the edited out levels, one of them contained the master emerald that was later used in Sonic 3. It makes many wonder if Tails was originally intended to be the gaurdian fo the master emerald? And with Zones such as "Genocide City Zone" one can only wonder what the original story was meant to be.

    This site has some good info about this stuff:
    http://www.dcshooters.co.uk/sonic/so...c2/secrets.php

    Final Fantasy VI
    This game is chock full of stuff developers never implemented by the time it came out. If you hack the rom, you see things such as the Czar Dragon, and 63 (Yes, 63) playable characters. The other characters don't have sprites though, but Czar Dragon had his own pallette, and 60,000HP.

    Czar Dragon can be seen here:
    http://www.rpgclassics.com/shrines/s.../enemies.shtml

    Mortal Kombat IV: Kitana
    I didn't like MK 4 much, but this is cool. Originally Kitana was supposed to be a bonus with the home console versions. (She was later added in MK Gold). You can still get her with a gameshark but it will freeze your game.

    Image here: http://tabmok99.mortalkombatonline.c...ed-kitana7.jpg


    Anyone know of any others?
    AIM: JeremyLaCroix
    Myspace: http://www.myspace.com/jeremylacroix
    Website: http://www.ITNewsToday.com
    Pokemon Platinum: 3567-1701-0101

    #2
    Re: Videogame Moments You Were Never Meant To Experience

    both me and blaze have played around with RPG Maker 1's inner workings, which revealed that the sample dungeons were originally meant to be divided up into tilesets.



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      #3
      Re: Videogame Moments You Were Never Meant To Experience

      Well there's those Super Mario Bros. 3 "lost levels", one of which is featured in a screen on the back of the box. Kinda makes me wonder when the box was created, since they couldn't have taken that screenshot from the final release.
      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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        #4
        Re: Videogame Moments You Were Never Meant To Experience

        Speaking of which, I hated MGS "Back of the CD case" thing. I was like 9 and spent an hour looking at the CD on the floor with the scope before I finally figured it out.
        Oh, and because everyone knows it, the GTA Hot Coffee mod.

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          #5
          Re: Videogame Moments You Were Never Meant To Experience

          the gattling gun in resident evil 2. get it with a gameshark. sooooo fun to use
          http://www.youtube.com/user/Goufunaki

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            #6
            Re: Videogame Moments You Were Never Meant To Experience

            All these are sweet.

            Valk, if you use whatever code to enable those tile sets, could you actually release a game on a dexdrive file that uses those tile sets? Or would whoever playing the game need to use Gameshark also?
            Last edited by JLaCroix; 01-15-2006, 12:54 AM.
            AIM: JeremyLaCroix
            Myspace: http://www.myspace.com/jeremylacroix
            Website: http://www.ITNewsToday.com
            Pokemon Platinum: 3567-1701-0101

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              #7
              Re: Videogame Moments You Were Never Meant To Experience

              the tile sets werent usable, as the selection grid wasnt nih enough to include them. blaze found tileset versions of them in the same directory as the normal tilesets. thats about as far as it went.



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                #8
                Re: Videogame Moments You Were Never Meant To Experience

                Using Game Genie to unlock Ash in Streets of Rage 3. He's a huge, super-flaming biker guy who was a miniboss in the first stage of the Japanese version. His moves are funny as hell to watch.

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                  #9
                  Re: Videogame Moments You Were Never Meant To Experience

                  Awesome! Streets of Rage is still one of my favorite games ever.
                  AIM: JeremyLaCroix
                  Myspace: http://www.myspace.com/jeremylacroix
                  Website: http://www.ITNewsToday.com
                  Pokemon Platinum: 3567-1701-0101

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                    #10
                    Re: Videogame Moments You Were Never Meant To Experience

                    The Xenogears movie with "Stars of Tears" was a pretty disappointing find.

                    Comment


                      #11
                      Re: Videogame Moments You Were Never Meant To Experience

                      Originally posted by hitogoroshi
                      Speaking of which, I hated MGS "Back of the CD case" thing. I was like 9 and spent an hour looking at the CD on the floor with the scope before I finally figured it out.
                      Oh, and because everyone knows it, the GTA Hot Coffee mod.
                      Ahh! I hated that. We finally had to ask kyle where it was

                      And Castle Wolfenstein on the SNES had some codes written into the instruction guide when I rented it. Unlocked like hundreds of test levels, and more SFX that I don't think you were supposed to hear.

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                        #12
                        Re: Videogame Moments You Were Never Meant To Experience

                        There's a game called Marathon Infinity and on the first and last levels, there are 2 computer dealies that have a few pages of meaningless hex. If you take all the hex from those 2 dealies, put them in the same file, convert to ASCII, decompress it, decompress it again, it turns in to a map file for the game. When you load the map through the game, it has a preview of their next game that they were working on that was never released.
                        sig removed due to banned words being in playlist.

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                          #13
                          Re: Videogame Moments You Were Never Meant To Experience

                          In FFVIII, I found that GFs could have over 10,000 HP(and actually NOT freeze the game). And then there were some attacks like "The End" and other horribly unbalanced ones(including playable characters like Seifer and Raijin).

                          In some demo discs I had, there were small clips of unreleased games like Legend of Legaia(which happened to be in a better form sometime down the road).

                          And then there was an options menu in SFEX2 Plus(I think it was actually usable in the JP version or something, but the US version didn't have it for some reason), and some tracks I found in various games that weren't used.
                          Last edited by Crimson Knight; 01-15-2006, 01:16 PM.
                          Quote of the moment - "When you cut down a tree, don't stand near it."

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                            #14
                            Re: Videogame Moments You Were Never Meant To Experience

                            Oh, and this:

                            sig removed due to banned words being in playlist.

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                              #15
                              Re: Videogame Moments You Were Never Meant To Experience

                              Aside from what was mentioned, there be a special area in Wind Waker which can only be accessed by hacking. It's a rather colorful place which was likely used for gameplay testing. There's also a huge room with every NPC in the game, likely used to test out communication.

                              Super Smash Bros. Meele has an incredible amount of secrets, and I can't list them all here, especially since there still may be some that haven't been discovered.

                              But here's a link to a place where you can read about it to your leisure:

                              http://www.n-philes.com/features.php?id=174

                              Also, MegaMan V for Gameboy had some unused music tracks, but nothing too special.

                              ~Updates weekly on Sundays~

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