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Any way to make a retry item?

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    Any way to make a retry item?

    What I need is an item that can be used to reset you to the start of a town if you answer a question. You only get ten of these items. Once they are used up then the suspicious person will have you caught and thrown in jail.

    These people are being invaded by shapeshifters. So they are very cautious of strangers.

    Hope I made sense of this.

    Thank you.
    I'm not signing shit!

    #2
    Re: Any way to make a retry item?

    Not as such. Customizable items are for RPGM2. 3's items can only have effects chosen from a list or be treasure items that can trigger auto events (or open locked doors / chests) by their presence.

    But you could have an NPC blocking an event which does this.

    If the question is answered, the NPC Vanishes (using Display Off) giving access to the reset event.

    Do not use multiple modes. Instead add to a variable. This way the NPC willalways reappear each time the map is entered.

    Put at the top of the NPC script a Value Conditional Branch which warps the party to jail if the variable > / = ten.

    That should do it.

    I hope it helps.

    Peace.

    MOO!




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      #3
      Re: Any way to make a retry item?

      How does the name entry work?

      You know where the player has the option to name his/hers own character.

      How can I set up my text to his/her chacter in the game?

      Ex: He/she names there character Mike. And I have a NPC say there name like (Hey Mike, what's up?)

      How would I...

      A) Code that into the game.

      and..

      B) Make sure my text doesn't split my wo
      rds up like this?

      Thank you for any help.
      I'm not signing shit!

      Comment


        #4
        Re: Any way to make a retry item?

        This is completely unrelated. You may want to edit the title of the first post to say "Renaming too" at the end. Then others may benefir from this as well.

        Anyway...

        Renaming is done through an event and the Enter Character Name command.

        As for having an NPC use the entered name, it involves those funky keys on the lower right of the digital keyboard.

        Use the NAME ket to get a name. I do not know what the two keys next to it are.

        Anybody else know what they do? I read the manual when I got the game but I don't recall them being mentioned. I may just forget (my manual is buried in a pile of unsorted crappe).

        Peace.

        <><><>
        EDIT:
        <><><>

        To make sure the text is not broken up over two lines just be sure to make the test name 16 characters long (the maximum) or leave 16 spaces at the end of the line followed by an Enter (line break) so there is always room.

        It just takes a little planning.

        Peace.

        <><><><>
        EDIT AGAIN:
        <><><><>

        Those funky keys next to the NAME Key are the Copy and Paste keys. I just checked.

        <><><><><><>
        FINAL EDIT:
        <><><><><><>

        It don't work!!

        The NAME key enters text to the field, it does not retrieve system data!!

        Apparently all using the Rename Character command does is just change what appears in the Name Box ox the character you rename.

        If you want access to system data, use RPGM2!! (I say that a lot lately, don't I?)

        RPGM3 came so close...

        Oy.
        Last edited by Rodak; 01-12-2006, 06:26 AM.

        MOO!




        Comment


          #5
          Re: Any way to make a retry item?

          Cool. Thank you Rodak!
          I'm not signing shit!

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