Ok, I've never worked with any of the other RPGMakers, so I'm as noob as it gets here. I have some VERY VERY limited programming experience, mostly in modifying HTML after an editor does the hard work, so some of this is greek to me. I keep thinking I've figured something out, but nothing I try works here... anyway, here's the problem I'm having.
My game opens with a scene where the protagonist wakes up late and his mother scolds him that he's going to be late. He's supposed to meet someone at the center of town to go on a trip. She tells him to visit his girlfriend before he goes and gives him an item that he's supposed to bring with him (This item was supposed to trigger a later event.) Now, after the dialogue ensues and he gets the item, my first problem occurs. He can speak to her again and can get the item all over again. How can I prevent this loop? It's not an auto loop, I have to choose to speak to her again but still, in the future this problem would allow a player to stock up on rare items, so I'd like to prevent it.
Second, I set up an auto event for when he walks out the front door. It's an invisible icon and placed right outside the door so he can't miss it. It's supposed to set his mother to mode 2 so that she no longer engages in the original dialogue, but rather scolds him for wasting time. Only, it doesn't work. I set it to auto with "value=specified value" and then her name and "variable 02=1"
Apparently, despite thinking I had figured it out, I don't know what any of this means because I'm not getting any change. She stays in mode one and repeats the original dialogue. This is a problem I'm having with several events, so if anyone can help me with this one instance, it should help me figure out the rest as well. Any help would be appreciated.
My game opens with a scene where the protagonist wakes up late and his mother scolds him that he's going to be late. He's supposed to meet someone at the center of town to go on a trip. She tells him to visit his girlfriend before he goes and gives him an item that he's supposed to bring with him (This item was supposed to trigger a later event.) Now, after the dialogue ensues and he gets the item, my first problem occurs. He can speak to her again and can get the item all over again. How can I prevent this loop? It's not an auto loop, I have to choose to speak to her again but still, in the future this problem would allow a player to stock up on rare items, so I'd like to prevent it.
Second, I set up an auto event for when he walks out the front door. It's an invisible icon and placed right outside the door so he can't miss it. It's supposed to set his mother to mode 2 so that she no longer engages in the original dialogue, but rather scolds him for wasting time. Only, it doesn't work. I set it to auto with "value=specified value" and then her name and "variable 02=1"
Apparently, despite thinking I had figured it out, I don't know what any of this means because I'm not getting any change. She stays in mode one and repeats the original dialogue. This is a problem I'm having with several events, so if anyone can help me with this one instance, it should help me figure out the rest as well. Any help would be appreciated.




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