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    What ever happened to Switches?

    Hi! I'm new here, and I just gor RPGM3 a few days ago, upgrading from my old RPGM1. Well, I can't find a "switch" system in the game so I can have multiple events going on... Can someone help me out and tell he how this works in RPGM3, or is there some other alternitive?

    I was thinking that I could add a treasure item and every time an event happens I add an internal variable to the item -- or can I just do that to a character? I'm not sure. Please tell me -- I have lots of work that needs to be done!
    Oh, how I long for my home, sweet home...
    Day by Day from land to land I roam...
    Though told by the wind which way to go...
    Oh, how I long for my home, sweet home!


    --Home, sweet home (FFV)

    #2
    Re: What ever happened to Switches?

    Hello and welcome.

    Switches (or Flags) are just variables with only 2 values; zero or one (on or off).

    Pick a variable and give it a value of one and you have your switch (they all start at a value of zero, or off). Set it back to zero to turn it off. Increase it to two and you have a toggle switch (the kind with 3 positions) (zero, one and two).

    Use many numbers and it is a veritable potentiometer.

    Variables are far more versatile that switches, but can be used in exactly the sam way.

    I hope that helped.

    Peace.
    Last edited by Rodak; 01-03-2006, 06:18 PM.

    MOO!




    Comment


      #3
      Re: What ever happened to Switches?

      Yeah, it did, but I still don't know how to acess that menu or where to place it -- in a character or in an item. I can keep on stacking on more to the variable and getting different event cues, right?

      Also, if I do it for one thing, does it translate to others? (meaning people in the world respond to what you have just done)

      Another question -- can I lock doors in "Castles", or do I just have to put an event infront of the door so it pushes you away?

      Also, can I change the appearance of a person? If I can't lock the door, I need to put a person in a prison in the castle, but you'll probably go down their to check it out and accidentally see a person in the jail you are not supposed too. (one of the missions is later on you return to your old master's castle and break out a friend from the prison before she is executed). So, can I change the appearance and have a variable switch it back?
      Last edited by the_fencer0; 01-04-2006, 12:19 AM.
      Oh, how I long for my home, sweet home...
      Day by Day from land to land I roam...
      Though told by the wind which way to go...
      Oh, how I long for my home, sweet home!


      --Home, sweet home (FFV)

      Comment


        #4
        Re: What ever happened to Switches?

        Regarding your first question:
        There are internal variables and shared variables which can be set.
        In the event editor, select "property control" and that is where the variables can be modified. (see pages 44 and 45 of the manual)

        The events which are going to be affected by these variables can then have variable values in the conditions which set them off. (see page 39 of the manual)

        or you could also select "value condition branch" in the "control" option of the event editor to assign different reactions to different variables.(see page 42 of the manual)
        Last edited by Pagerron; 01-04-2006, 12:52 AM.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

        Comment


          #5
          Re: What ever happened to Switches?

          [QUOTE=the_fencer0]


          Another question -- can I lock doors in "Castles", or do I just have to put an event infront of the door so it pushes you away?


          On one of the pages of the town editor (and with the property control script commands) you can adjust the "Town Entry Settings" for Castles.


          Also, can I change the appearance of a person?


          Nope. Never.

          You need a duplicate character with the same name.

          I think that covers everything (Pagerron got the rest).

          If I missed something let me know.

          Good Luck with it.

          Peace.

          MOO!




          Comment


            #6
            Re: What ever happened to Switches?

            Can I make an event "dissapear" until a certian variable is reached?

            I was thinking I could put the event under night and turn it off during the day, then when you hit the variable have it change the time at that city to night, then you can find them.

            Would that work?
            Oh, how I long for my home, sweet home...
            Day by Day from land to land I roam...
            Though told by the wind which way to go...
            Oh, how I long for my home, sweet home!


            --Home, sweet home (FFV)

            Comment


              #7
              Re: What ever happened to Switches?

              Almost, except events do not have day / night options. Only characters give that choice.

              But you can just use an Auto Event with the condition of that variable being what you want and set it to turn the display on.

              Of course that gets hoopy. The conditional turning on would have to be mode 2 with mode one turning it off and mode three blank and set to touch activate. After displaying the event in mode two go to mode three.

              That should do it.

              Good Luck.

              Peace.

              MOO!




              Comment


                #8
                Re: What ever happened to Switches?

                Well, it is a person that I'm talking about.

                Sigh... I kinda miss the ability to treat people as monsters in fights and being able to create as many people as I felt like... I guess the system always has some drawbacks, huh?
                Oh, how I long for my home, sweet home...
                Day by Day from land to land I roam...
                Though told by the wind which way to go...
                Oh, how I long for my home, sweet home!


                --Home, sweet home (FFV)

                Comment


                  #9
                  Re: What ever happened to Switches?

                  Another alternative is to change an event or character's mode. Once changed it should stay that way.

                  Comment


                    #10
                    Re: What ever happened to Switches?

                    Originally posted by the_fencer0
                    Sigh... I kinda miss the ability to treat people as monsters in fights and being able to create as many people as I felt like... I guess the system always has some drawbacks, huh?
                    I don't wanna get started on 3's drawbacks (again), but you can have Character Battles, you just can't create too many people) the now famous 100 character limit).

                    Unless you meant mixing people and monsters in a single battle. I have not found a way to do that.

                    Oh well...

                    Good Luck with it.

                    Peace.
                    Last edited by Rodak; 01-05-2006, 06:46 PM.

                    MOO!




                    Comment


                      #11
                      Re: What ever happened to Switches?

                      No, I just know it was easier... Ugh, why did they put a limit?!?!? Shouldn't it just be based on sheer memory capacity, and when you reach it -- UH OH! No more space to put things!

                      I'll make due with it, however. I can re-used them in battle, so it can't be that hard. Why does Agtec make some things good while making others crappy!?
                      Oh, how I long for my home, sweet home...
                      Day by Day from land to land I roam...
                      Though told by the wind which way to go...
                      Oh, how I long for my home, sweet home!


                      --Home, sweet home (FFV)

                      Comment


                        #12
                        Re: What ever happened to Switches?

                        Agetec doesn't make the RPGM games, they just translate it and bring it to us English-speakers. Enterbrain is responsible for the RPGM series. This one in particular isn't really part of the main series; it's simply titled RPG Tsukuru. Our RPGM2 was their RPG Tsukuru 5 (the first edition there was called Super Dante's RPG Tsukuru). As such, they didn't intend to create a full-fledged RPGM; just a quick one to try out a few new features (such as the map-drawing system) and see how people react.
                        "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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