Announcement

Collapse
No announcement yet.

Strength based variable

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Strength based variable

    After being confused by variables for a few hours I've figured out how to use them with statues and such.... but can someone help me make a variable based on the main characters strength...

    ex. Jojo (main character) reaches 50 strength... sword in hero stone becomes available through an event...

    I understand everything else about making this work- I just need help with the variable part- if it's possible...

    BTW- I just got this for Christmas! It's been great so far!
    Last edited by JojoEscapedMonkey; 12-28-2005, 06:36 PM.
    I'll outrun those zookeepers eventually...

    #2
    Re: Strength based variable

    Welcome, Mr. Simian sir.
    You can't base variables off of stats in RPGM3, to my best knowledge.

    Comment


      #3
      Re: Strength based variable

      Sigh...

      The most difficult thing about RPGMaker 3 is all the access to system data they removed as compared to the previous maker.

      The only way I have found to be able to track the character's stats is to abandon Random Battles.

      Then you can adjust specific variables as battles are fought and always know their level, stats, experience, and even money (essential if you are scripting brothels because the game has no command to check their money and be sure they can afford the kinkier services).

      This means in dungeons too.

      You can never retrieve these numbers or do math with them, but you can set events to react differently if the value is greater than, less than, or equal to, a set value (even > or equal to, and < or equal to).

      It takes some hoopy thinking to work under these conditions!

      I hope that helps.

      And I see it's your first post... Welcome to the site!

      Peace.

      MOO!




      Comment


        #4
        Re: Strength based variable

        Thanks for letting me know it won't work (both of you) otherwise I might have wasted a lot of valuable brainpower on a problem without the solution I was seeking. This forum has probably saved me hours already...
        Anywho, I'm entirely too lazy to totally get rid of random battles so I'll probably just use a treasure like "gauntlets of gorilla strength" to offset the process- although that wouldn't fit the sixteen characters...

        nvm- I'm rambling on again about things with little importance to others, like I tend to do...
        I'll outrun those zookeepers eventually...

        Comment

        Working...
        X