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Final Weapon
12-28-2005, 03:51 AM
Basically, my friend bought me Trapt (from the Deception series) as a present. It is a pretty interesting game with unique mechanics and I started working on a Deception game where you navigate mazes and activate traps to "destroy" your enemies and collect thier souls to gain more traps. Now I have a few problems like getting the game to say game over after the main character runs out of HP (items). You lose HP when you touch enemies or enemy traps. Also I don't know how to make it where each enemy has their own seperate HP that you have to deplete to kill off. Can anyone help me or would this be easier on RPG Maker 2? The only reason I'm not using that is because I still don't fully understand it.

Jamos' Old Account
12-28-2005, 08:47 PM
Can anyone help me or would this be easier on RPG Maker 2? The only reason I'm not using that is because I still don't fully understand it.

RPGM2 would be easier if you are familiar with it. I'm not too sure about how well you would pull it off on RPGM, but it could be possible. Best of luck to you.

Draygone
12-29-2005, 10:45 PM
For those of us who haven't played deception, how does its battle system work?

Final Weapon
01-06-2006, 03:30 AM
Well basically Deception is like an action/ survival game. Each story is a little different but the one I'm talking about in particular is Trapt; in which a princess is framed for killing her father (the king) by her evil stepmother (who is in love with the royal general). Thus the entire kingdom (with a few exceptions) turns on the princess. She soon realizes that she is "marked" which means she's a demonic medium. She soon starts collecting souls for "the fiend" (she doesn't have a choice).
The mechanics of the game are you run around your own castle from hordes of your former friends and you defend yourself with the demonic power to materialize "traps" out of thin-air. Traps are divided into 3 catergories: Ceiling, Wall, and Floor. You can have 3 of each equipped at one time. The game is divided into chapters giving you time to switch out traps and purchase keys to locked rooms in your castle. Also enemies may not be affected by certain traps so you must be careful (such as enemies with leg armor are not affected by bear traps). Since you usually won't kill an enemy with one trap you have to trigger traps in succession to perform insanely violent "death combos" on your enemies. The absolutley coolest thing about the game is "Dark Illusions", which are traps built into the castle itself that you can trigger for an instant kill against ANY enemy. A cutscene plays when these are activated usually with freakish results that make you feel like you really are the bad guy. The First Dark Illusion is "The Man-Eating Music Box" where you light 2 candles near the castle entrance then you lure the enemy between the staircases then suddenly a mechanical claw out of the wall and grabs and drags the enemy into giant grinding gears while playing scary music at the same time then it spits their remains out of the ceiling. I would love that game even more if it had a harder difficulty and was longer.

The Dark Jester
01-06-2006, 03:32 AM
Trapt seemed waaay too easy.

animefan1980
12-03-2007, 09:56 PM
I played the first two on PS1. Deception and Kagero:Deception 2. The trap system on those was more similar to RPG maker because you had to search and collect lots of parts to build your own traps and upgrade them instead of creating them out of thin air. The game does get more challenging further in, and you have to spend more time building new traps or upgrading new more powerful ones from your old ones.

Chad
12-03-2007, 11:29 PM
LOVED this series. I liked the first the most, but 3 is a close second. I still haven't killed the damn Queen.