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    Need some help here.

    OK here's my first question, I made an event where you choose to fight this old man or not (just a pratice battle of course) and either you fought him or not he says something different instead and won't ask you to fight him again, however I don't know how to change what my characters to say, can you help out here.

    My next question is my main character enters a tournment and fights a different enemy once a day, but in order to go to the next day is by sleeping at the inn and coming back with the manager saying something different about each opponent. How do I make this work?

    Last question is how do I make my NPC say something each day instead of the same thing?

    I'll be really happy if you guys can help me out here.
    "I'm going to rip you apart!" ~ DarkBlade
    "Oh yeah! Bring it on virus scum!" ~ George

    Quotes from my book, "The VirusMonster Hunters 5"

    #2
    Re: Need some help here.

    I think that the 1st question is related to internal variables (or modes, perhaps?) and Battle Result branches. However, I can't detail it for you - cause I'm just too newbie to do it. :P

    The second question is very interesting. I'll try messing with some things here and I'll tell you if I have something to report. =)

    See ya.

    Comment


      #3
      Re: Need some help here.

      You will need to use shared variables to track the number of days that pass.

      The first I believe would be to use the battle branch coding.

      The second uses the tracking of days, and if you have a certain amount in say variable 1. Say 2, (day 2) you fight "goblin" for example. Set it in conditions.

      Your third question deals the same as the previous answer.

      Comment


        #4
        Re: Need some help here.

        Can you give me an example to understand? I'm a bit confused about that.
        "I'm going to rip you apart!" ~ DarkBlade
        "Oh yeah! Bring it on virus scum!" ~ George

        Quotes from my book, "The VirusMonster Hunters 5"

        Comment


          #5
          Re: Need some help here.

          1. Disp "Hello young man, would you like to train with me"
          QA Branch
          Yes
          Battles characters (old man)
          Battle Result branch
          Win
          DISP "You are a very strong person"
          lose
          DISP "You are a very weak Person"
          No
          DISP "ha ha you panzy, you are even afraid of an old man like me"
          end

          I think it is very close to that, what you are trying to do. All of those commands (except DISP) are in the control group.

          2. I have something but it is really long and must be typed. If no one gives you something by tomorrow I will finish it and post it for you.

          3. Almost same thing as 2, use a val condition branch. Make it a shared variable. Every time you sleep at the inn have it's value increase by one.
          Val condition Branch *() = value probably used
          1.(0) Disp "Hello"
          2.(1) Disp "I am saying something different today"
          3.(2) Disp "Yet another thing today to be said"
          4.(3) Disp "isn't there something new to say
          everyday good lad"

          I hope this helps some. I am really bad at explaining things. And by the time I finish this someone probably helped anyway.
          I was like a Cloud once!!!!

          Comment


            #6
            Re: Need some help here.

            or for question 2 you can copy the day event to the night event so he can battle anytime.

            Comment


              #7
              Re: Need some help here.

              oh and virus chris thankx. u just gave me a great idea for a game.

              Comment


                #8
                Re: Need some help here.

                In the game that I was working on I didn't put it in both. The thing ran all day and night until his mode changed or the variable changed. I never had the problem like you guys. Maybe I just didn't look at it enough.
                I was like a Cloud once!!!!

                Comment


                  #9
                  Re: Need some help here.

                  For the first question... I feel like answering it because no one seemed to stress the importance of modes and what not. Cloud pretty much put the rest down so I'll use his code and put my additions in bold.

                  1. Disp "Hello young man, would you like to train with me"
                  QA Branch
                  Yes
                  Battles characters (old man)
                  Battle Result branch
                  Win
                  DISP "You are a very strong person"
                  /Property Control/ Mode Change/ mode 2
                  lose
                  DISP "You are a very weak Person"
                  /Property Control/ Mode Change/ mode 3
                  No
                  DISP "ha ha you panzy, you are even afraid of an old man like me"
                  /Property Control/ Mode Change/ mode 4

                  end

                  Of course you would have to add in the modes before hand... so they would be selectable in the event editor. Anyways yeah... do that and have the modes say something relating to the choice- like

                  Mode 2- "You should be ashamed of yourself, beating up and old man"

                  Mode 3- "I totally schooled you!"

                  Mode 4- "You won't even fight an old man..."

                  Yeah that pretty much covers it... maybe even too much.

                  Everyone seems to have your other questions covered- stick with the shared variables.
                  I'll outrun those zookeepers eventually...

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