View Full Version : Basic question
hitogoroshi
12-18-2005, 09:26 PM
Well, my friend is screwing around with RPGM2, and he wants to know how to make objects rotate. Help requested.
Zieg Rauros
12-18-2005, 09:30 PM
Hello. I am the forementioned friend, finally (and reluctantly) with an account here. Any help would be appreciated. And to everyone who reads this, I offer my greeting. Y halo Thar.
Draygone
12-18-2005, 10:03 PM
Isn't there a rotate command in the event option "Event"?
Zieg Rauros
12-18-2005, 10:10 PM
I meant in object placement, I can't rotate a fence on my world map. It may be something simple I missed, but it really annoys me. I just ended up sinking a few trees and then the looked like rocks... But I would appreciate knowing how.
Draygone
12-18-2005, 11:26 PM
I assume you hold /\ and rotate the left stick. That's how everything else is rotated, save for landmasses and events.
WilliamKirk
12-19-2005, 12:29 AM
To save yourself more trouble, pressing start when in each editor will tell you most of the button commands, but some commands can only be seen by holding down a button while you press start (hold square/press start - > the only way to learn the access B Data command, which is hold square/press R3).
Rodak
12-19-2005, 04:34 AM
Other usefull Object Placement tips:
holding R1 and hitting X in event/object placement allows overlapping
And here is a quote from The True Coolness I have been meaning to confirm, but have not yet done so:
Str is the objects starting frame of animation, so if you wanted the door to start halfway open. This is not in the guide but pressing start while holding certain other buttons, like triangle in this case, gives you help on what combinations involving that button there are. And triangle + left or right changes the starting frame. They also suggest using this to create crowds, so all the people don't start on the same foot.
It didn't seem to work too well for me though, I think you would be better off creating an event if you want to set starting frame. When I did it it doesn't seem to affect the starting frame at all, but maybe I did something wrong.
Well now that I check it again it does change the starting frame, this is more apparent with objects, but it will only do it if speed is > 0 and it just makes it so objects motions don't sync up.
That may help.
Peace.
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