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RIP Working Designs

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    RIP Working Designs

    http://www.workingdesigns.com/forum/...d.php?t=118916

    First of all, sorry for being incommunicado for such a long time. It's been a busy time, as you'll see.

    There's no easy way to say it, so I just will. Working Designs is gone. All the staff has been laid off and the office is closed and has been for some time. Yes, the website is still here, and I am going to do my best to keep it tucked away somewhere on the 'net so it doesn't become an illicit domain. (Of course, some of the haters may be of the mind that it's been illicit all along, heh!).

    The most frustrating part of all of this is that I know that our fanbase is still there. Growlanser Generations sold well, but of course not better than it would have sold as two separate titles. We just spent too much time fighting the good fight to even get it out, and other games approved.

    Though almost finished and substantially improved from the Japanese release, Goemon is dead for the US, and that was really the final straw. If I can't guarantee that the games I personally choose for us to release in the US can actually get approved and come out, there's no business to be done. There is a possibility that it may be released in Europe (as well as Growlanser Generations), but nothing is finalized yet.

    I know many of you will have lots of questions, and there will be some I can answer, and some I can't. Sony has made it clear that they do not want the details of their dealings with any publisher made public. Suffice to say that you would buy what we wanted to sell if we could sell it.

    I want to thank each and every one of you personally for being a fan, buying the games we released, and telling your friends. You HAVE made a difference, because you bought the crazy things we did. Thanks to YOU, there are deluxe packs, pack-in soundtracks, better packaging, great hint guides, and better localizations in general. We said it a lot, but it really was true. We were nothing without you.

    For the future, there are still great opportunities. I have been in touch with a number of other publishers and manufacturers and I will be working with some of the WD staff to do games for other publishers for the time being, but not as Working Designs. One thing that holds a ton of promise is XBOX 360 RPGs, and I've contacted Microsoft about getting what's underway in Japan out in the US and helping to get more done worldwide. We'll see what happens on that front, but please let them know that YOU WANT MORE JRPGs here. There's some amazing stuff coming for the '360 in Japan, and I know I want it - I think you will, too.

    Thanks for everything. It's a tough road ahead for games that aren't of the least-common-denominator variety. The choices you make with your hardware dollars are more important than ever for the generation that is upon us.

    With that, I bid all of us...

    ...Good night, and Good Luck.
    __________________
    - Don't Believe the Hype -
    Vic
    Love them or hate them, you have to respect a company that chose to bring over niche games instead of trying to copy the flavor of the month.

    #2
    Re: RIP Working Designs

    it was always hard for me to respect them when they butchered games like the lunar series, adding in stupid jokes where there were none originally, adding in stuff to do with american pop culture that was totally out of place in the game world, and thus changing the entire mood of the game.

    I'm not sad they're gone.

    but I hate the reason they're gone, because it's problems like that agetec faces all the time as well. sony can and will reject any game at any time, even after they've approved it previously in the localization cycle. unless it's mainstream GTA clone BS.



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      #3
      Re: RIP Working Designs

      Valk beat me to it.
      Last edited by Big Rick Cook; 12-13-2005, 10:06 AM.
      "Mindless killing doesn't do a lot for me anymore." - Sampson

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        #4
        Re: RIP Working Designs

        i loved working designs as a company. i didnt buy all of their games, but i was always looking forward to whatever they lined up for release..

        lunar, of course. arc the lad collection.. the box sets were awesome. support for the sega saturn and sega cd.. we've lost a great company. oh well. time to move on. bye bye working designs. your efforts shall be missed.

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          #5
          Re: RIP Working Designs

          If I could love the characters and their world, I don't believe anything was butchered.

          Farewell.

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            #6
            Re: RIP Working Designs

            I LOVED the translation they did of the first Lunar. The dialogue alone made it one of my favorite RPGs.

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              #7
              Re: RIP Working Designs

              I loved the Lunar series. (I had to basically look across three states to find copy
              of Lunar: Silver Star complete in good condition)
              Pity the company went out of business. I was hoping they make a Lunar for the PS2.
              CONCIDER THIS ACCOUNT DELETED

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                #8
                Re: RIP Working Designs

                I loved their localization of Lunar.

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                  #9
                  Re: RIP Working Designs

                  I really enjoyed the packaging of Lunar with all the goodies. You just don't see that anymore...

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                    #10
                    Re: RIP Working Designs

                    so no one else minded all the stuipd pop culture refences they added, along with the overly perverse jokes they threw in everywhere?



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                      #11
                      Re: RIP Working Designs

                      I rather liked them.

                      Though I'm curious as to what the games were like before all of that.
                      Last edited by Kefka Jr.; 12-13-2005, 03:17 PM.

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                        #12
                        Re: RIP Working Designs

                        Lunar's one of the few RPGs that successfully combines drama with personality, charm and flavor. I loved it.

                        Lunar 2 was even better!

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                          #13
                          Re: RIP Working Designs

                          Hell yes I enjoyed the humor.

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                            #14
                            Re: RIP Working Designs

                            I liked the perverted jokes

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                              #15
                              Re: RIP Working Designs

                              I'm not a fan of putting pop culture into videogames but I'd rather the translator take a few liberties to make the dialouge and story flow better than have something that barely makes sense. That being said non of the dialouge from Lunar particullarly stands out from memory so I can't really say they screwed it up.
                              The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

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