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    teach yourself..

    i've been sitting here for a week trying to figure out variables. i'm sure i still don't have them that great, but.

    if you want everything explained to you, play dear braveheart, remember all the things you want to do from that game, and look at the event codes for each character, and event. it's much easier, then trying to figure it out any other way.

    #2
    Re: teach yourself..

    Okay, that was a pretty obvious post, although it is true many people never even try to analyze Dear Brave Heart.

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      #3
      Re: teach yourself..

      too right Hitogoroshi,
      especially if you don't read the game book, you might not know
      that game is there. it just helped me put a picture everything.

      Comment


        #4
        Re: teach yourself..

        How is it possible that there are people who buy a development kit like RPG Maker and don't read the manual? I know there are people who've done it, but WHY?
        "Mindless killing doesn't do a lot for me anymore." - Sampson

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          #5
          Re: teach yourself..

          I don't know. It doesn't seem like anyone would be that... forgive me if your out there, stupid.

          Looking at other peoples maps was how I learned to use Triggers in WarCraft III, and looking at Dear BraveHeart is the same thing. Unless ofcourse you already have some programming knowledge or practice in other editing software. Like map editors and RPGM2.
          stodi no na ka cenba

          Comment


            #6
            Re: teach yourself..

            Because instruction manuals suck. To me at least. Give me any instruction manual, and I won't understand it. I learn much MUCH easier through practice.

            Besides, though this doesn't really count with RPGM, instruction manuals sometimes spoil a few small things that I'd rather not find out until I get to that part in the game.
            "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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              #7
              Re: teach yourself..

              Originally posted by Draygone
              Because instruction manuals suck. To me at least. Give me any instruction manual, and I won't understand it. I learn much MUCH easier through practice.
              The problem is, most people who don't become hopeless and bother people with stupid questions. A lot of people nowadays don't read manuals because they think the game will be easy enough with minimal knowledge of it and what's sad is, the last and current generation of games reinforce this. Then when things don't go right, "OMG I KNEED HELPPP PLZ!!!111" at whatever board.
              Last edited by Crimson Knight; 12-14-2005, 03:45 PM.
              Quote of the moment - "When you cut down a tree, don't stand near it."

              Comment


                #8
                Re: teach yourself..

                Originally posted by Crimson Knight
                The problem is, most people who don't become hopeless and bother people with stupid questions. A lot of people nowadays don't read manuals because they think the game will be easy enough with minimal knowledge of it and what's sad is, the last and current generation of games reinforce this. Then when things don't go right, "OMG I KNEED HELPPP PLZ!!!111" at whatever board.
                Hey, I read the manual to this game and it doesn't give you any sample codes...sure it lists the definitions of the different menu choices...but that's about as helpful as being lost and asking someone for directions only to have that person give you the Webster's Dictionary definition of the word "Directions." It doesn't help.

                It's not the definitions you need...it's real scenarios like "here's the code for making a message appear when a charcter opens a chest and they obtain an item--(code)

                That would make it a lot easier...I keep hearing people say how "Easy" it is and to "Look at the sample game to find coding values"...well if you don't know where to look in the sample game, then I guess you're pretty much S-O-L.

                Okay, and if you are "Super Scripting Man" and have forgotten what it was like before you knew how to write script and were just as lost as some others on this forum...then you need to not bash those that are "Hopeless and bother people with stupid questions." Just try as hard as you can to ignore those questions you feel are "Stupid or Hopeless."

                You sound like Niedermayer from Animal House..."You're all worthless and weak!!"

                I guess I'm just frustrated because this game is great, but doesn't give enough information to those that don't know how to script. That's irritating because on the game's website, it states that this game is "Perfect for kids." Right. And then, when you come here looking for help, some people give cryptic answers or haughtily tell you to "Look at Dear Brave Heart" for the answer. And if you're too busy "creating the next Final Fantasy at home with RPG Maker 3 to give complete and concise answers to questions on this forum, then why are you on here wasting time to begin with???

                Sorry, I have a problem with people who bash rookies. Not Cool.

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                  #9
                  Re: teach yourself..

                  That was quite arrogant of you, CK, intentional or not. Frankly, I'm disappointed.

                  ~Updates weekly on Sundays~

                  Comment


                    #10
                    Re: teach yourself..

                    I'll kill 2 birds with one stone here. RPGDesigner, your lecture is at the bottom.

                    Originally posted by barflytke401
                    Hey, I read the manual to this game and it doesn't give you any sample codes...sure it lists the definitions of the different menu choices...but that's about as helpful as being lost and asking someone for directions only to have that person give you the Webster's Dictionary definition of the word "Directions." It doesn't help.

                    It's not the definitions you need...it's real scenarios like "here's the code for making a message appear when a charcter opens a chest and they obtain an item--(code)

                    That would make it a lot easier...I keep hearing people say how "Easy" it is and to "Look at the sample game to find coding values"...well if you don't know where to look in the sample game, then I guess you're pretty much S-O-L.

                    Okay, and if you are "Super Scripting Man" and have forgotten what it was like before you knew how to write script and were just as lost as some others on this forum...then you need to not bash those that are "Hopeless and bother people with stupid questions." Just try as hard as you can to ignore those questions you feel are "Stupid or Hopeless."

                    You sound like Niedermayer from Animal House..."You're all worthless and weak!!"

                    I guess I'm just frustrated because this game is great, but doesn't give enough information to those that don't know how to script. That's irritating because on the game's website, it states that this game is "Perfect for kids." Right. And then, when you come here looking for help, some people give cryptic answers or haughtily tell you to "Look at Dear Brave Heart" for the answer. And if you're too busy "creating the next Final Fantasy at home with RPG Maker 3 to give complete and concise answers to questions on this forum, then why are you on here wasting time to begin with???

                    Sorry, I have a problem with people who bash rookies. Not Cool.
                    First of all, there are people who find much better clarity from actually doing than reading countless help texts. That's what I've encouraged whenever I helped people. DO it. You can read all you want but until you go out and do something, what you read is worth nothing. And FYI, I don't think those kind of people are worthless and weak. It does seem that way yes, but everyone can get a foothold somewhere. The problem is, a lot of people don't ever think to do that. Like for example, the dating game can be a real pain. There is however, a solution to those who can't date well. It's not obvious of course, because most people don't think that maybe another approach is needed. You may not like what I said, but it's true.

                    When people say stuff like "Just look at the sample game", they mean it. The sample games are included for a reason. Play it. Examine it. Take what's there and put it in your own game. The truth is, games like RPG Maker 3 are child's play. That does not mean however, that you can just make a Final Fantasy in minutes. Stuff like that takes a fair bit of work. It's a life lesson you'll eventually have to learn. The sooner you do, the more and faster you'll understand in the future. I've went to the side of learning and try to help people realize this.

                    Unlike most of the community however, I wasn't such a newbie as you speak. When I first played with RPG Maker 2, yes I was frustrated with the game. However I am a special case so to speak(don't take this the wrong way, I'm just like any other person). Instead of posting and ultimately making slower progress for myself, I learned to formulate how I would learn the game myself. Unlike people in power, I actually practice what I preached. I played the sample game(for what crap it was worth). I looked at the sample scripts, and I took advantage of them. In less than 2 months, I managed to get a significant hold of RPG Maker 2, and flow of focus kept growing. Sad to say, few others managed to do the same thing even with the strategy guide released atound double the time I spent. RPG Maker 2 not only taught me the perils of game development, but more clarity of life as well. I must thank agetec and Enterbrain someday.

                    Originally posted by RPGDesigner
                    That was quite arrogant of you, CK, intentional or not. Frankly, I'm disappointed.
                    It seems arrogant yes, but that's the extent of my supposed arrogance. It's pretty obvious you or anyone else here doesn't help to the extent of which I have(and I suggest you don't personally). I've gotten many, many emails about this kind of issue. Various game boards display this. Heck, even my friends IRL show an example. You can blame me all you want RPGDesigner, but this attitude you claim I have didn't come as a result of "just being better than everyone else", it came from the stress of dealing with a great deal of people who I know can do a lot better than what they have shown me. And yet, I still help people regardless of the frustration. That takes a lot of heart.

                    And the topic creator said it. It's the best way to learn.
                    Last edited by Crimson Knight; 12-14-2005, 05:39 PM.
                    Quote of the moment - "When you cut down a tree, don't stand near it."

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                      #11
                      Re: teach yourself..

                      That's bullcrap. I've prodived much support and advice here for a long while, mostly private support, right up until my inactivity. If you mean lately, that's a given, especially considering the fact that I lack RPGM3 at the moment. But don't think you're the only one here working hard and helping people.

                      As a matter of fact, I have been providing much in the way of such support outside the Pavilion as of late, particularly off the Internet, and still do. So don't give me bunk about not helping out much.

                      Regardless, I am currently performing an extensive analysis of the recently-released Monster Farm 5 with Lisa Shock at the Monster Rancher community of which I've been a member of longer than here, in spite of the fact of my lack of authority there.
                      Last edited by RPGD; 12-14-2005, 06:15 PM.

                      ~Updates weekly on Sundays~

                      Comment


                        #12
                        Re: teach yourself..

                        I saw no attitude in that post by CK. He's right. Nowhere does he say everyone is like that, just that many are, which, many are. In fact, nowhere there did he even mention himself. And, I too believe from what I've seen over the years that CK has helped more n00bish people than you (not that it's a problem). In fact, CK is one of the VERY few pros who still go to gamefaqs to help beginners, gamefaqs!! And considering how often other rpgm users and I have referred people to his scripting faq, he's guaranteed to get hundreds of n00bish emails that the rest of us don't even see. I don't mean to start an argument, just to present reason. Also, I do agree that rpgm3 isn't 'Perfect for kids'. That was a bold-faced lie by them, unless they mean 12+ by 'kids'.
                        Last edited by WilliamKirk; 12-14-2005, 06:27 PM.

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                          #13
                          Re: teach yourself..

                          Originally posted by barflytke401
                          And then, when you come here looking for help, some people give cryptic answers or haughtily tell you to "Look at Dear Brave Heart" for the answer.

                          Sorry, I have a problem with people who bash rookies. Not Cool.

                          hey, i wrote look at dear braveheart cause i'm having a hell of a time figuring variables out. i'm a "rookie" too. it just wrote that so others who didn't think about it, like i did for 2 weeks of pulling out hair, could have a visual to help explain the, jar with 1 marble add a marble = 2 marbles, talk here. it's not that easy with just the game book.
                          that's how i learned html many years ago. i'd view source a page that had something i liked and print it and say, " oh, that's what that does!"
                          i've have alot of help from this board and the other board.

                          i'd probably still be trying to make the town level with the ground. that made me crazy for days.


                          c-note

                          Comment


                            #14
                            Re: teach yourself..

                            Guys, don't start turning this into a war
                            I think it's perfectly acceptable to be expected to help newbies. I also think it is perfectly acceptable for us to be upset when we can answer with "turn to page 6."

                            Comment


                              #15
                              Re: teach yourself..

                              Originally posted by RPGDesigner
                              That's bullcrap. I've prodived much support and advice here for a long while, mostly private support, right up until my inactivity. If you mean lately, that's a given, especially considering the fact that I lack RPGM3 at the moment. But don't think you're the only one here working hard and helping people.

                              As a matter of fact, I have been providing much in the way of such support outside the Pavilion as of late, particularly off the Internet, and still do. So don't give me bunk about not helping out much.

                              Regardless, I am currently performing an extensive analysis of the recently-released Monster Farm 5 with Lisa Shock at the Monster Rancher community of which I've been a member of longer than here, in spite of the fact of my lack of authority there.
                              If that is by a twist of fate true, then you would truely understand what I'm talking about. I'm not gonna argue about it, but I've done my share of assistance beyond even what I've thought I would do for 3 years and let me say it's a pain in the butt, but I'm glad I helped those in need. Have you ever heard of the stereotypical harsh teacher? One that is brutal in their methods of teaching, but has the best intentions behind it? That's exactly what kind of person I am. I think it's better for someone to teach you what life is going to throw at you early, than to deal with it when you're not ready later.

                              And yeah, I still help people on gamefaqs, relationships, games and all. In fact, I'm working on a FAQ for RPG Maker 3 and a hard mode FAQ for RPG Maker 2(I requested to have my scripting FAQ removed). I don't know if I'll ever get either of them done within a few months, but rest assured I'm still trying to help others despite how much it frustrates me.
                              Quote of the moment - "When you cut down a tree, don't stand near it."

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