I have 2 games for RPG Maker 2 in the making (won't be released for awhile- I have 2 RPGM1 games too
). And there is some things I want to know, and only those who know how the scripting works inside and out will know. Now, mind you, I know if these are possible they will be pretty difficult, but I want to know regardless. Anyway:
I want a battle system where the damage works in a new way. I want Strength to fluctuate between 1 and 100, and it determines the damage inflicted by the weapon, as a percentage. For instance, the weapon's power is 20, and the Strength determines percentage. So if STR is 50, the character will do 10 damage to the enemy. My question is, is it possible to do that with the default battle system?
My other question is, is there a way to make the characters stand still when not moving? I know about the Traits, but I'm not sure if I can script that.
A final question: I am making a First person game, where you switch between two modes: Search and Explore. One mode lets you move freely like normal, whereas the other means using the directional buttons/analog moves your head to look up/down/left/right instead of moving the character itself. Is it possible? I know I will probably have to use the Button choice variable for this...
I want a battle system where the damage works in a new way. I want Strength to fluctuate between 1 and 100, and it determines the damage inflicted by the weapon, as a percentage. For instance, the weapon's power is 20, and the Strength determines percentage. So if STR is 50, the character will do 10 damage to the enemy. My question is, is it possible to do that with the default battle system?
My other question is, is there a way to make the characters stand still when not moving? I know about the Traits, but I'm not sure if I can script that.
A final question: I am making a First person game, where you switch between two modes: Search and Explore. One mode lets you move freely like normal, whereas the other means using the directional buttons/analog moves your head to look up/down/left/right instead of moving the character itself. Is it possible? I know I will probably have to use the Button choice variable for this...


istance =100 Frames=15

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