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    Can't figure out why it isn't working...

    I have a standard event with a chest graphic.

    First mode is just a message about it being locked.

    Then mode 2 is the opening and activating a trigger that increases a variable. It's condition to activate is that you have coin 1 and coin 2. Which I have.

    But it isn't activating. Anyone know what I am doing wrong?

    #2
    Re: Can't figure out why it isn't working...

    I give up. I just took away the mode 1 and it worked...but it still sucks big time.

    I mean, why can't it read the second mode....

    Such annoying limitations. Ugh....

    Comment


      #3
      Re: Can't figure out why it isn't working...

      I figured out that the mode/conditions don't work the way they do in RPGM1. In 1 the event would go to the earliest page that met the conditions. In 3 if the event is on Mode 1 it stays on mode 1 until there's a modify mode command executed on it. Conditions only decide whether the code executes for the current mode. It's odd and I don't know why they did it that way, but that's how it works.
      I want that Mulan McNugget sauce, Morty!

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        #4
        Re: Can't figure out why it isn't working...

        Yeah, it kills a couple of my puzzles that I was going to do.

        Comment


          #5
          Re: Can't figure out why it isn't working...

          What about having a touch activated event that the character is forced to walk across that just checks for both coins (assuming they're treasure items) and if they're both in the inventory, sets the chest event to mode 2? ie: put it in the entrance to the room the chest is located in.

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            #6
            Re: Can't figure out why it isn't working...

            I cant stand useing variables I hate them so much. I use modes and modify modes are so much easier.

            Comment


              #7
              Re: Can't figure out why it isn't working...

              Not sure how that kills a couple of puzzles...you should just be able to use variables and string if u don't have enough room.
              (remember that u can't string the on the same event/character that is stringing)

              Comment


                #8
                Re: Can't figure out why it isn't working...

                Did ya make sure the dungeon is set to either night or day, and planned your mode as such?
                I know, it's an obvious thing, but everyone can make mistakes. (I just make more.)

                Comment


                  #9
                  Re: Can't figure out why it isn't working...

                  That has nothing to do with the problem I had.

                  RPGM3 doesn't look at any other page, than the first one, unless you go and modify the mode first.

                  And for regular events, not people, day and night only are affect the event if you put it in the conditions.

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                    #10
                    Re: Can't figure out why it isn't working...

                    Well...whay don't variables work? I mean, if I understand this correctly, you want to require the players to have 2 coins to open the chest. So, couldn't you just have:
                    Var. Control Branch
                    If V= 0 then
                    nothing
                    if V = 2
                    Open chest

                    What other factors are there?

                    Comment


                      #11
                      Re: Can't figure out why it isn't working...

                      Variables work, but its just extra data and more crap to manage. Useing the modify mode is so much easier, so much simpler.

                      How do you obtain the coins? If its possible, add some code to whatever gives you the coin that will change the mode.
                      stodi no na ka cenba

                      Comment


                        #12
                        Extra data and crap...

                        Originally posted by theStormWeaver
                        Variables work, but its just extra data and more crap to manage. Useing the modify mode is so much easier, so much simpler.

                        How do you obtain the coins? If its possible, add some code to whatever gives you the coin that will change the mode.
                        Maybe it's just me, but I do not see how any game made with RPG Maker 3 can have any sort of complexity whatsoever without using variables. Does anyone reading this agree?

                        Comment


                          #13
                          Re: Can't figure out why it isn't working...

                          Variables are for more complex things, like....








                          Uh.......







                          (you get the idea)

                          But seriously, they're for events that require bigger quantities of stuff or other uses of modes. Unfortunately theStormWeaver is right though, since variables have such limited use, there's almost no point to them.
                          Quote of the moment - "When you cut down a tree, don't stand near it."

                          Comment


                            #14
                            Re: Can't figure out why it isn't working...

                            They are only good for 2 things. Tracking of events, and use as switches.

                            Comment


                              #15
                              Re: Can't figure out why it isn't working...

                              Don't forget primitive arithmetic.
                              Quote of the moment - "When you cut down a tree, don't stand near it."

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