Announcement

Collapse
No announcement yet.

Okay, problem with an event...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Okay, problem with an event...

    You guys are prolly getting sick of seeing my name up here, but here we go.

    I have a character that has four diffrent modes. The day mode is in two parts. and introduction that leads into the second mode, which is a small questions list.

    The night mode is suppose to be the character asking a y/no question. If you answer yes, then it goes into a story teller mode that leads to a second night mode where she has some words of wisdom.

    My problem is this. If Daymode 1 goes to a Mod. Mode = 2, it automatically sets up the night mode to always do Mode 2. That's not a problem. The problem comes when I want to have Daymode stay on Mode 2, and nightmode to go to Mode 3. Is there any way to do this without creating a duplicate character?
    Last edited by Libby; 12-08-2005, 02:54 AM.

    #2
    Re: Okay, problem with an event...

    You say you want an event to have variable reactions?

    This is a job for Variables!

    When the thingy that triggers the mode change happens, increase a variable instead of changing modes. Then make your night time mode a value conditional thing based on that variable.

    Or... since Mode numbers override Day/Night Modes, so you could do it with an extra mode.

    Make it in between modes and make it from a copy. Leave Day alone and change night (or the reverse).

    With Variables, everything can be done with less modes.

    I'd need more info to give a detailed answer, but those are two general approaches that may get you started.

    Good luck with it.

    Peace.

    MOO!




    Comment


      #3
      Re: Okay, problem with an event...

      Originally posted by Rodak
      I'd need more info to give a detailed answer, but those are two general approaches that may get you started.
      Okay, I'll be frank first, I still don't get variables. I think what I want right now is someone to just tell me how to do it and that I can work off of there.

      Okay, I have an elf named Takara, and my main character's name is Gretchan(or Gretch for short.) When Takara first meets Gretchan, she basically says,

      Day or Night - "Hello, I'm Takara, from the elfin lands of Marladuke. I came here to train people. You seem pretty cool, come back if you need some information."

      Day 2- Takara says a list of basic information (running, movement, menus, ect...enough to fill up the whole 50 event limit).

      Night 2 - Takara meets Gretchan again and says : "Good evening, little oak. Have you come to keep me company?"

      Gretchan - "Yes or No?"

      Takara - Yes answer leads to Storyteller/"I haven't talked to someone
      like this in a long while, thank you for listening."/Cue change
      to a diffrent night response.
      No answer leads to "Oh, that's too bad. Come back when
      you have some time."
      Night 3 - Takara says. "The world is a hard place to survive in alone, little
      oak. Always remember that."

      I will reiterate...I SUCK at variables, and just need one person to tell me how to map this out, and I should be able to figure it out from here, it's just all the other people who have told me have been 1)very detailed and big worded. 2) Vauge.

      ^.^ Heeeelp!
      Last edited by Libby; 12-08-2005, 04:19 PM.

      Comment


        #4
        Re: Okay, problem with an event...

        http://www.pavilionboards.com/forum/...ead.php?t=4535

        It's straight and to the point - and completely mapped out. Not vague at all. Crimson is great!

        Comment


          #5
          Re: Okay, problem with an event...

          Originally posted by Selphie's Fan Club
          http://www.pavilionboards.com/forum/...ead.php?t=4535

          It's straight and to the point - and completely mapped out. Not vague at all. Crimson is great!
          I have read this one, and the problem I have with it is that it only discribes the use of items. I guess I am looking for something for the Characters, and I've sat for a few hours, but I haven't figured it out quite yet. -.- I feel sorta silly.

          Comment


            #6
            Re: Okay, problem with an event...

            OK, here is an example to try:


            Takara Mode 1:

            Day or Night -

            Message Display: "Hello, I'm Takara, from the elfin lands of Marladuke. I came here to train people. You seem pretty cool, come back if you need some information."

            Add Mode (I assume you want this greeting to play only once... you were a little vague on when you wanted Mode 2 to begin)

            Takara Mode 2:

            Day -
            Takara says a list of basic information (running, movement, menus, ect...enough to fill up the whole 50 event limit).

            Night -
            Value Conditional Branch: Variable [Gretchy 1]
            If = 0
            "Good evening, little oak. Have you come to keep me company?"
            Q&A Branch
            "Yes or No?"
            If Yes
            Storyteller/"I haven't talked to someone
            like this in a long while, thank you for listening."
            Property Control: Increase Variable [Gretchy 1]
            If No
            "Oh, that's too bad. Come back when
            you have some time."
            End Q&A Branch
            If = 1
            "The world is a hard place to survive in alone, little oak. Always remember that."
            End Value Conditional Branch



            Notice that by increasing the variable inside the Q&A Branch, which itself is nested within the Value Conditional Branch, you make different things happen when spoken to on different occasions within the same mode.

            I tried to do the color code thing... I hope that doesn't make things worse.

            This should work, but the important part is that you understand why it works. I think I explained it above, but if it is unclear (or does not work... I did not test it but it sure looks good!) don't hesitate to ask for clarification.

            I hope that helps.

            Peace.
            Last edited by Rodak; 12-08-2005, 06:07 PM.

            MOO!




            Comment


              #7
              Re: Okay, problem with an event...

              Originally posted by Rodak
              OK, here is an example to try:

              I hope that helps.

              Peace.

              OMG! I <3 you! This is exactly what I am looking for! I am going to try it as soon as I can! Thank you so much!

              EDIT: It worked! It worked! *bounce* Thank you so much! I understand it alot better now!
              Last edited by Libby; 12-08-2005, 06:58 PM.

              Comment

              Working...
              X