Announcement

Collapse
No announcement yet.

Some additional newbie questions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Some additional newbie questions

    Hello all! This is a wonderful site and I have learned so much already by reading everyone else's threads. So thanks already.

    I have had two main problems since I have started with RPG Maker 3 about a month ago and wanted to know if anyone has any suggestions on how to make them work. All suggestions appreciated greatly.

    1) How do you make an event run once and only once? (Ex. I have a guy that is supposed to run a storyteller, but after the tells the story once, the next time you go up to him I don't want him to tell the story again, currently he does).

    2) How do you make a character run one event the 1st time you speak with him and a different one the 2nd time you speak with him (Ex. I have a sage that you are supposed to go and fetch a prophecy for. When you talk to him the 1st time he tells you the story of the prophecy and where is can be found. Once you return with the prophecy I want him to thank you and give you a treasure item.)

    Thanks so much guys,

    Toni Ballarina

    #2
    Re: Some additional newbie questions

    Well, the answer to both questions is variables.
    1. Just do this:
    Var control brach: (variable)
    if Variable=0 then
    storyteller
    varaible = 1
    if variable =1
    message (whatever he says after tellling the story)

    2. Same thing, but if variable =1 then display "good luck" or something. Then, when you get the prophecy, variable=2 and then add on
    if variable = 2
    give item
    display message

    You get the idea. Hope this helps.

    Comment


      #3
      Re: Some additional newbie questions

      Thanks, that helps me a lot. So basically I'm just gonna have to keep a running variable total throughout the game to find out what variable count I'm on and from event to event make the variable requirements. Cool!

      Comment


        #4
        Re: Some additional newbie questions

        Originally posted by Toni Ballarina
        Thanks, that helps me a lot. So basically I'm just gonna have to keep a running variable total throughout the game to find out what variable count I'm on and from event to event make the variable requirements. Cool!
        Well, you can use more then one variable. I just used one because it is connected to one event. If you have a plot involving, say, a dragon, you can use a seperate variable for those events. You don't only have to use one

        Comment


          #5
          Re: Some additional newbie questions

          Well mode change is another way.

          Just have multiple modes, and at the end of one mode, just change the mode.

          Comment


            #6
            Re: Some additional newbie questions

            Originally posted by Toni Ballarina
            Thanks, that helps me a lot. So basically I'm just gonna have to keep a running variable total throughout the game to find out what variable count I'm on and from event to event make the variable requirements. Cool!
            It's better to use a different variable for each event. Also, multiple modes will work. Each mode
            can hold a different event. I use a combination of 18 variables and multi mode events to keep track of what is going on in my game. You might want to write down what each variable you use is for, so later in the game building you won't lose track of which one is for what event. It's kind of too bad that you can't assign names to them. It would make keeping track of things a lot easier!

            Comment


              #7
              Re: Some additional newbie questions

              I think it's more effective and efficient to use modes first and saving variables for when they are definitely needed. Variables are harder to keep track of IMO. I use them for the more advanced things, ya know?

              Comment


                #8
                Re: Some additional newbie questions

                I mainly use them if I need to know later on in the game if an event was completed or not. There's things that you can/can't do or get, and a few story forks that occur depending on what is completed.

                Comment

                Working...
                X