I'm trying to decide on how to have my limit break-like moves obtained. I know how to easily do all of these, but I'm trying to narrow it down some. So, I'd like to hear which you guys would keep and ditch (and of course any others you feel would improve the gaming experience) out of all of these methods of obtaining the moves...
Stoic - Party Member Losing HP
Warrior - Party Member Damaging Enemy's HP
Slayer - Finishing off an Enemy
Healer - Healing Any Party Member's HP
Victor - Winning a Battle
Coward - Successfully Fleeing from a Battle
Tactician - Inflicting Negative Status on Enemy
Sufferer - Being Inflicted by Negative Status
Turn - Every Round of Battle Party Member's Alive
Critical - Every Round of Battle Party Member has low HP
Solo - Every Round of Battle with only one Party Member Alive
Comrade - Ally Party Member Losing HP
Avenger - Enemy KO's Fellow Ally
And, of course they'd increase the variable by different amounts. For example, the fleeing one could drop the variable even.
Thank you very much to any and all who post a response!!!
EDIT: I realized I forgot to mention this. ALL of the ones I decide will be applicable at once, instead of only one at a time. So, the player/party can do various things to gain the moves, and this play the way they want to.
Stoic - Party Member Losing HP
Warrior - Party Member Damaging Enemy's HP
Slayer - Finishing off an Enemy
Healer - Healing Any Party Member's HP
Victor - Winning a Battle
Coward - Successfully Fleeing from a Battle
Tactician - Inflicting Negative Status on Enemy
Sufferer - Being Inflicted by Negative Status
Turn - Every Round of Battle Party Member's Alive
Critical - Every Round of Battle Party Member has low HP
Solo - Every Round of Battle with only one Party Member Alive
Comrade - Ally Party Member Losing HP
Avenger - Enemy KO's Fellow Ally
And, of course they'd increase the variable by different amounts. For example, the fleeing one could drop the variable even.
Thank you very much to any and all who post a response!!!
EDIT: I realized I forgot to mention this. ALL of the ones I decide will be applicable at once, instead of only one at a time. So, the player/party can do various things to gain the moves, and this play the way they want to.

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