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    Quick question about auto events.

    Can you have more than one auto event working on a single field map?

    If you can't then it would answer some of the problems I've been having.

    #2
    Re: Quick question about auto events.

    While you can only have one active auto event at a time, there is a way around this.

    I used "event Transitions" at the end of my first auto event switching to another auto event. They had to be set up such that the first one did it's thing in mode one, then when it is done with it's job have the event transition to the next event. The next one should have a blank mode one and do it's thing when you transition it to mode two.

    You can keep "handing off" the control until you finish.

    Was that at all clear?

    If not, ask and I'll post details of how I did it.

    Hope that helps.

    Peace.

    MOO!




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      #3
      Re: Quick question about auto events.

      Here is my problem.


      I have a campfire scene.

      The player walks through a valley to a certain point where it expands to an open area. He steps on an event that says that he should camp for the night.

      Then it warps to the middle of the map in the open area.

      Then it moves to the fire event (auto event) and makes some spooky footstep sounds and then (here is the problem) goes to the wooden statue.

      The wooden statue is set up as - mode 1 - auto - display off

      And mode 2 is - touch - display on - flash screen - display off.

      Thus the fire event would move to the statue event. Have it appear and then flash screen and dissapear. But when I try it, it keeps looping the fire event.

      If I do a mode change, it just ends the fire event and never moves to the statue event.

      I hope that was clearly explained. It is just driving me mad. I don't want the statue to appear until I want it to.

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        #4
        Re: Quick question about auto events.

        In event code did you change the mode to mode #2?
        Last edited by HolyPhoenix; 11-28-2005, 11:39 AM.
        I was like a Cloud once!!!!

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          #5
          Re: Quick question about auto events.

          Already tried that. It just ends that event without moving to the statue event.

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            #6
            Re: Quick question about auto events.

            Are you doing the mode change in the fire event? I think it might work if you do it in the statue event.
            I want that Mulan McNugget sauce, Morty!

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              #7
              Re: Quick question about auto events.

              Tried that too. It just creates an loop in the fire event.

              Comment


                #8
                Re: Quick question about auto events.

                Originally posted by Vonwert
                ...He steps on an event that says that he should camp for the night.

                Then it warps to the middle of the map in the open area.

                Then it moves to the fire event (auto event) and makes some spooky footstep sounds and then (here is the problem) goes to the wooden statue.

                The wooden statue is set up as - mode 1 - auto - display off

                And mode 2 is - touch - display on - flash screen - display off.
                I may be misunderstanding what you are trying to do because from the quote it seems to me you only need one auto event (the one for the statue).

                Just put the footsteps in that script.

                Assuming there must be more... are you aware that you can turn displays for other events on and off from a single event? That may be of use.

                Otherwise, please explain why this needs two events for me... it really seems superfluous. But I suspect I am missing something obvious.

                Peace.

                MOO!




                Comment


                  #9
                  Re: Quick question about auto events.

                  I understand what you mean. Well I wanted it so that the fire would not show up until you are moved to the center of the map. But when I had it in auto for the display, it wouldn't transfer from the touch event to the fire.

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                    #10
                    Re: Quick question about auto events.

                    Ok, I figured it out. You nailed it on the head.


                    Just using one event to control the others. And it works!

                    Whooo, saves me a lot of headaches.

                    Thanks!

                    Comment


                      #11
                      Re: Quick question about auto events.

                      I like hitting nails on the head... I usually get my thumb!

                      Glad you got it working.

                      Peace.

                      MOO!




                      Comment


                        #12
                        Re: Quick question about auto events.

                        The only thing that sucks is that it has to load each statue (I added multiple statues). But it is only a minor thing.

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