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While you can only have one active auto event at a time, there is a way around this.
I used "event Transitions" at the end of my first auto event switching to another auto event. They had to be set up such that the first one did it's thing in mode one, then when it is done with it's job have the event transition to the next event. The next one should have a blank mode one and do it's thing when you transition it to mode two.
You can keep "handing off" the control until you finish.
Was that at all clear?
If not, ask and I'll post details of how I did it.
The player walks through a valley to a certain point where it expands to an open area. He steps on an event that says that he should camp for the night.
Then it warps to the middle of the map in the open area.
Then it moves to the fire event (auto event) and makes some spooky footstep sounds and then (here is the problem) goes to the wooden statue.
The wooden statue is set up as - mode 1 - auto - display off
And mode 2 is - touch - display on - flash screen - display off.
Thus the fire event would move to the statue event. Have it appear and then flash screen and dissapear. But when I try it, it keeps looping the fire event.
If I do a mode change, it just ends the fire event and never moves to the statue event.
I hope that was clearly explained. It is just driving me mad. I don't want the statue to appear until I want it to.
I understand what you mean. Well I wanted it so that the fire would not show up until you are moved to the center of the map. But when I had it in auto for the display, it wouldn't transfer from the touch event to the fire.
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