ok i need to kno how to make a story teller i know how to make the prolouge 1 but i need to kno how to make 1 for like a quest or something and also i need to kno how after a story tell thing u make a fight like lets say i want to fight a knight right after i talk to him in story teller thing
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help plz
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cloudz4Tags: None
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Re: help plz
Cool another Cloud.
All story tellers are done the same way. I am confused that you are confused about it if you have made a prologue thing. But if you mean have the storyteller come up without having it as begginning or game over you just make it come up in event code.
To make it fight someone, just put in the event code right after you have the story teller come up put a battle.
It sounds like you have just started so I suggest going and looking at the event code. If you do not know how, then make a character and go to NPC. In there go to event code. The code seems to be pretty self explanitory but if you do get stuck on something just ask and me or someone else on pavilionboards will help you out.I was like a Cloud once!!!!
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cloudz4 -
cloudz4
story teller help plz
I need hepl on making a battle right after a story teller andafter another story teller how some1 joins your party
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Re: help plz
Here's how I did it:
Create two storytellers. The first storyteller is where the enemy you will fight appears. The second is after the enemy is defeated.
Where you want the enemy to appear, create a 2 mode event:
Set mode 1 to touch (or auto if you want it to come up as soon as the characters enter the area)
Set mode 2 to touch.
in mode 1:
Control: Storyteller 1
Screen Effects: warp - Enemy Encounter
Control: Battle - Monsters
Control: Storyteller 2
Property Control: Modify Mode - This event - Mode 2
Don't put anything in mode 2.
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Re: help plz
Thanks for explaining it. I am not good at that.
Also if it is in the characters event code were you bring up the storyteller the 2nd mode could say something like oh you beat me. Or something that he would continue to say over and over again after you have defeated him in battle.
But if it is something like a statue or other object that you call it, then the 2nd mode is best left untouched. I guess you could put something on it though.I was like a Cloud once!!!!
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cloudz4
Re: help plz
ok this is how my story part goes u walk up to the knight and he then the story teller comes up then after the storyteller is the battle between you and the knight and then after the battle the story teller comes up and after that another comes up of the king congratulating on deafeating the evil knight the problem is I repeat this whole thing over and over and over
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Re: help plz
Alright you can either create a val condition branch or make another mode like before. If you do make a val condition branch then be ready to use variables. You will get to choose either shared or internal. Either will work. Make the first variable 0. Then make the second one 1. Put everything you have so far in the 0. Then after all of the in 0 put mofiy shared/internal variable (whichever you chose to use) and change it to 1. Then under 1 put what you want him to say continually. Shared variables are shared among every event so it would probably be better to use internal.I was like a Cloud once!!!!
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