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My God...

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    My God...

    Okay, I have quit playing the game all together due to immense frustration, I'll explain my problem.

    I've created a story teller event that takes place when the player enters a Dungeon, the problem is, the event keeps replaying every time the player steps on that particular location. I put an "End Event" at the end of the event code, but it keeps on playing each time the player moves over that location. On the back of the case it says "The easiest way to make a game, period." But I couldn't think of an easier way to "End an Event"

    I opened up "Dear Brave Heart" and the scene at the beginning of the town where the two characters are engaged in a story teller event is erased after the first time it is triggered. I looked at the event code, and I tried my best to replicate the event, but it wouldn't work, even when I duplicated it exactly!

    What am I doing wrong?

    Here is the event code that I am struggling with, no matter how many times I change it, the result is the same....

    Story Teller Event "Ready?"
    End Event

    #2
    Re: My God...

    Add a second mode to that event, and put nothing in it. Have the last line of mode 1's event set the mode to 2. Since nothing will be in mode 2, nothing will happen when the event tries to run again.

    EDIT:

    Storyteller Event "Ready?"
    Modify Mode [Name of Event] Mode 2
    Last edited by Dark Sentry; 11-18-2005, 09:05 PM.

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      #3
      Re: My God...

      Never quit until you've ad all the help you can get.

      Remember that.

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        #4
        Re: My God...

        Don't exactly remember the correct name of it, but couldn't you theoretically do event display off? I know it is supposed to work without tampering with modes. I have a knight you talk to in my game, it does a cool storyteller, and then you fight him (Monster battle). Then I had a branch where if you lose, it does game over, if you win, one more storyteller goes where the bad guy says his last words, and then I have event display off after that, and it never comes back, and you can never activate it again. He gone...he gone baby.
        Give that a shot, I believe it should work. If not, I am sorry, but I think it should. Let us know how it goes, and if that doesn't work, I am a freakin' retard and I am sure someone else here can help you. Just be patient, and the answers will come. The people here are great with answering pretty quick, and very helpfully, so don't give up yet! These people here certainly saved RPG Maker 2 for me and brought new life into it. As much as it is harder to do with 3, I am sure they will succeed with that too when we get past the limitations.
        "What we do in life echoes in eternity"-Gladiator

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          #5
          Re: My God...

          Well, if you don't like the mode editor, you can just do this too:
          Val-conditinal branch- shared variable one
          If Shared Variable 1=0
          Story Teller= ready?
          Shared Variable 1 =1
          If Shared Variable 1=1

          You could use internal variables too, but shared are simpler for you at this point.

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            #6
            Re: My God...

            Porrage, try this...

            Go into the Event Code Editor and make the very first entry a Display Off command for that event. That should work for you. Let me know how it goes.

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