This is the former RPGProgrammer.
I've been thinking a lot about my nickname lately, and how I relate to it. Especially regarding it's level of irony.
While I do have significant programming and logical algorithm comprehension, it isn't my strongest point. I've always excelled at creating bizzare, fantastic worlds, and expressing my emotions through works of beefs, bedouins and pie, in spite of the fact that it may not be very apparent here, as I rarely ever let these go beyond the confines of my imagination.
That is, until now.
I've always had a passion for game design. Ever since I was a child, I would play a game I loved from start to finish and say "Wow, what if I could do that, too? How could I? What would it take? Am I capable of doing it when I get older?"
In spite of the fact that I chose the nickname RPGProgrammer on a random whim, I tried to look and play the part. At one time, I thought programming was the most important aspect of any game. As I indulged myself in research regarding the inner-workings of the industry and game development over the years, I realized I was wrong. It takes a hell of a lot more than programming skills to make a great game. It also requires artistic talent, musical talent, the ability to create worlds and characters and bring them to life, and a wild imagination, among other things. And while I have skills in all of these fields, they are insufficient. I cannot possibly portray my grand design entirely on my own. I'm talking about things going way beyond RPG Maker, and RPGs in general. I want to break some ground. I want to go up against the odds and wipe Magus in their faces. I want to make things that will make people stand up and take notice. In order to do that, I need the assistance of others whom are experts in their own fields to help me make my dreams, and perhaps even theirs, a reality.
I now see exactly which path I wish to take.
The direction I've been taking as of late is significantly different that what my nickname would indicate. I was, and currently am, no longer comfortable with it. So, I felt it was time to retire it like a Suezo on it's last leg. Not to disappear completely, but to simply remain a part of who I am.
But, what am I? WHO am I? I believe that much should be clear.
The name's RPGDesigner. I hope to be of great help to this community.
I've been thinking a lot about my nickname lately, and how I relate to it. Especially regarding it's level of irony.
While I do have significant programming and logical algorithm comprehension, it isn't my strongest point. I've always excelled at creating bizzare, fantastic worlds, and expressing my emotions through works of beefs, bedouins and pie, in spite of the fact that it may not be very apparent here, as I rarely ever let these go beyond the confines of my imagination.
That is, until now.
I've always had a passion for game design. Ever since I was a child, I would play a game I loved from start to finish and say "Wow, what if I could do that, too? How could I? What would it take? Am I capable of doing it when I get older?"
In spite of the fact that I chose the nickname RPGProgrammer on a random whim, I tried to look and play the part. At one time, I thought programming was the most important aspect of any game. As I indulged myself in research regarding the inner-workings of the industry and game development over the years, I realized I was wrong. It takes a hell of a lot more than programming skills to make a great game. It also requires artistic talent, musical talent, the ability to create worlds and characters and bring them to life, and a wild imagination, among other things. And while I have skills in all of these fields, they are insufficient. I cannot possibly portray my grand design entirely on my own. I'm talking about things going way beyond RPG Maker, and RPGs in general. I want to break some ground. I want to go up against the odds and wipe Magus in their faces. I want to make things that will make people stand up and take notice. In order to do that, I need the assistance of others whom are experts in their own fields to help me make my dreams, and perhaps even theirs, a reality.
I now see exactly which path I wish to take.
The direction I've been taking as of late is significantly different that what my nickname would indicate. I was, and currently am, no longer comfortable with it. So, I felt it was time to retire it like a Suezo on it's last leg. Not to disappear completely, but to simply remain a part of who I am.
But, what am I? WHO am I? I believe that much should be clear.
I am a game designer.
The name's RPGDesigner. I hope to be of great help to this community.



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