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From Programmer to Designer

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    From Programmer to Designer

    This is the former RPGProgrammer.

    I've been thinking a lot about my nickname lately, and how I relate to it. Especially regarding it's level of irony.

    While I do have significant programming and logical algorithm comprehension, it isn't my strongest point. I've always excelled at creating bizzare, fantastic worlds, and expressing my emotions through works of beefs, bedouins and pie, in spite of the fact that it may not be very apparent here, as I rarely ever let these go beyond the confines of my imagination.

    That is, until now.

    I've always had a passion for game design. Ever since I was a child, I would play a game I loved from start to finish and say "Wow, what if I could do that, too? How could I? What would it take? Am I capable of doing it when I get older?"

    In spite of the fact that I chose the nickname RPGProgrammer on a random whim, I tried to look and play the part. At one time, I thought programming was the most important aspect of any game. As I indulged myself in research regarding the inner-workings of the industry and game development over the years, I realized I was wrong. It takes a hell of a lot more than programming skills to make a great game. It also requires artistic talent, musical talent, the ability to create worlds and characters and bring them to life, and a wild imagination, among other things. And while I have skills in all of these fields, they are insufficient. I cannot possibly portray my grand design entirely on my own. I'm talking about things going way beyond RPG Maker, and RPGs in general. I want to break some ground. I want to go up against the odds and wipe Magus in their faces. I want to make things that will make people stand up and take notice. In order to do that, I need the assistance of others whom are experts in their own fields to help me make my dreams, and perhaps even theirs, a reality.

    I now see exactly which path I wish to take.

    The direction I've been taking as of late is significantly different that what my nickname would indicate. I was, and currently am, no longer comfortable with it. So, I felt it was time to retire it like a Suezo on it's last leg. Not to disappear completely, but to simply remain a part of who I am.


    But, what am I? WHO am I? I believe that much should be clear.


    I am a game designer.


    The name's RPGDesigner. I hope to be of great help to this community.
    Last edited by RPGD; 11-15-2005, 01:42 PM.

    ~Updates weekly on Sundays~

    #2
    Re: From Programmer to Designer

    *applauds*
    That was SO beautiful!

    Whoops, wrong emote!

    In all seriousness, hope you excel at whatever you're aiming for, whether it be more RPGMing or going straight into professional game development.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: From Programmer to Designer

      Wow, I never thought of it that way. I have always wanted to program games too. I was always afraid of the fact that I wasn't an artist though. I knew that would be a problem. In fact check out my avatar right now. Thats how good of an artist I am. I never was able to figure out a way to create a character as good as square-enix could. My older brother however is pretty good. Maybe I will make games with him. For one of his projects in college he created the sun. It was amazing. I just wish I still had the picture. Maybe I will ask him for it. Then post it.

      You are the RPG Designer.
      Build RPG Games that make the other ones look like Pieces of junk.
      I was like a Cloud once!!!!

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        #4
        Re: From Programmer to Designer

        You can be a game designer without any technical knowledge whatsoever, so long as you have a team you can properly communicate with.

        Incidentally, that's how Miyamoto got around to creating his games.

        Of course, passive knowledge in the other development aspects is a big help.
        Last edited by RPGD; 11-15-2005, 01:39 PM.

        ~Updates weekly on Sundays~

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          #5
          Re: From Programmer to Designer

          This topic makes me want to stab you, RPGWhatever.
          Last edited by Ryner; 11-16-2005, 02:17 AM.
          Ryner's Games

          Simple Man's Quest for the Playground* - Winner: Pavilionite Biography Contest - Click Here!

          Monster Must Die - Winner: Halloween Horror Contest - Click Here!

          All you need to play is a computer, no outside program necessary!

          Comment


            #6
            Re: From Programmer to Designer

            I know I can always count on you to keep my spirits up, person.

            ~Updates weekly on Sundays~

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              #7
              Re: From Programmer to Designer

              *Hug*
              Ryner's Games

              Simple Man's Quest for the Playground* - Winner: Pavilionite Biography Contest - Click Here!

              Monster Must Die - Winner: Halloween Horror Contest - Click Here!

              All you need to play is a computer, no outside program necessary!

              Comment


                #8
                Re: From Programmer to Designer

                this thread makes me feel uncool
                XBox Live: Alzar2k
                Playstation Network: Alzar2k

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                  #9
                  Re: From Programmer to Designer

                  Why does it make you feel uncool, and how can a Suezo be on it's last leg if it has no legs and stands on its tail.
                  .

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