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Side quest with a timer to get it done?

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    Side quest with a timer to get it done?

    Here's the senerio, In a war camp in the middle of the woods, you have to go out and find the 3 scouts that never came back to camp, as you step out of the camp, you have a certain time till the 3 are dead, and you have to find all of them before it's up.
    Question one: How do i make the player fail when the time is up, I don't care if they can see the time or not.
    Question two: How do I Use any sort of method to let the player know the place just in front of them is where a scout is, and to rescue him you have to step into the space, if i cant use people on the field?

    #2
    Re: Side quest with a timer to get it done?

    Sorry i can't help you on this one.
    Last edited by Mozaic; 11-13-2005, 11:33 PM.

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      #3
      Re: Side quest with a timer to get it done?

      No, this is something I want to pull off in my game.

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        #4
        Re: Side quest with a timer to get it done?

        What kind of game are you making?

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          #5
          Re: Side quest with a timer to get it done?

          It's absolute brillance, an exact copy of gladiator with some twitches to make it playable, as Maximus the general, you fight for your freedom in the colliseum to gain revenge on the man who killed your family.

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            #6
            Re: Side quest with a timer to get it done?

            Wow it sounds like a game that I would totaly play.

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              #7
              Re: Side quest with a timer to get it done?

              Is there a game out that is like the Gladiator?

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                #8
                Re: Side quest with a timer to get it done?

                There is no timers in RPGM3. Not sure if you could fake it or not though.

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                  #9
                  Re: Side quest with a timer to get it done?

                  There have been a few that are colliseum battling and roman empire wars and such games, but i dont believe that there's a game that has a gladiator rights to a game, Your patronage is very uplifting.

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                    #10
                    Re: Side quest with a timer to get it done?

                    This isn't too bad, once you have decided how much time the person gets.

                    The obvious answer is use a dungeon instead. (have him find the scouts in a cave)

                    It all depends on what your willing to say...

                    You can create an event that appears to be dungeon and as soon as the players presses a button near the cave you could write

                    "While exploring the cave you found a scout!" ect... or whatever
                    (or the scouts remains)

                    Make a tree... that is an event where u press a button

                    "You found the scout hiding in a tree" ect...you get the point

                    "How do i make the player fail when the time is up, I don't care if they can see the time or not."

                    When the player begins the quest modify the time, or make sure before doing the quest the time is set to a modified time.


                    Ex. you go to bed and wake up and are given your mission. So it's morning/6:00 when you are given this mission at 6:00/morning you turn on an auto event that checks whether it is evening or not on the world map. aka set auto event condition for evening only. If it is evening run your failed mission/game storyteller or warp em back or whatever.
                    Everytime the scout finds a scout give him a "scout token" (treasure)
                    And have another event that turns on once the mission is given that has three conditions. scout token1 scout token 2 scout token 3. If the player gets all these tokens before time runs out use display off on the evening fail mission (unless you want him to get back to base before evening)

                    Don't forget your going to have an event that turns off the auto events on the main map. The mission event will turn the auto events back on so they'll work.

                    And the auto events once they're done need to end their execution with display off (turn themselves off)
                    Last edited by Aminveloscasin; 11-14-2005, 12:10 AM.

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                      #11
                      Re: Side quest with a timer to get it done?

                      Its an amazing post, those ideas are gold, great thanks for your mind.

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