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    airships

    I've searched all over the place and can't find a good script for an airship. Does someone have a good script for one?

    #2
    Re: airships

    not sure of what your talking about as far as scripts, but you may be able to find airship tilesets, or sprites at rmxp.net.
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      #3
      Re: airships

      I assume meaning used in the Ruby script editor. Though it's possible to have airships using RMXP's basic commands. Not sure how possible.

      Off the top of my head, it would involve first keeping track of where it is when you're not in it, using a variable. When entering the world map, you'll have to have the game read the variable, and place the airship event in that spot. Getting on the airship would be easy enough, simply by either touching it, or walking over it and pressing Confirm, making your party look like the airship with the airship disappeared, and making it so you can "walk" over normally non-walkable tiles. Going into the airship a la Final Fantasy 6-10, you'd have to set up an event that would activate or proceed with a script when the confirm button (or some other button) is pressed, memorizing the current position, and then going back out onto the world map view would put you in that position. Getting off the airship would probably be the trickiest part, since you'd have to tell it whether you can land or not. I haven't fiddled around enough with RMXP's commands to know the exact commands, but I think that it is possible.
      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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        #4
        Re: airships

        By scripts, i mean the code that I need to make the actual airship fly around ala Final Fantasy 1,2,3,etc style (the classic stlye of airship) I can make the graphics, i just do not have a code to make the airship work

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