OK... I picked up RPGM3 again and have a question about Treasure Item Models.
Why?
It seems that the player never sees the model you are required to set.
Unless I am missing being oblivious again.
The display commands seem to apply only to events, not system data. Using a treasure item to unlock a building only displays text and even an auto event with the treasure item as a condition can only display the item on it's pedastal, not freely like in the creation process of (treasure items).
Am I expecting too much again? I mean... shouldn't there be a way to display the model you choose in the editor???
Please tell me I am missing something obvious (again) and this is easily done.
Then please tell me how to do it!
But please do not tell me I am missing something obvious (again) and this is easily done without telling me how to do so!
Oh yeah... my way around this is to make storyteller events, but is that the best solution?
Thanks for any insights.
Peace.
Why?
It seems that the player never sees the model you are required to set.
Unless I am missing being oblivious again.
The display commands seem to apply only to events, not system data. Using a treasure item to unlock a building only displays text and even an auto event with the treasure item as a condition can only display the item on it's pedastal, not freely like in the creation process of (treasure items).
Am I expecting too much again? I mean... shouldn't there be a way to display the model you choose in the editor???
Please tell me I am missing something obvious (again) and this is easily done.
Then please tell me how to do it!
But please do not tell me I am missing something obvious (again) and this is easily done without telling me how to do so!
Oh yeah... my way around this is to make storyteller events, but is that the best solution?
Thanks for any insights.
Peace.



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