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    Cool Side Scrolling Effect

    Okay, I am still kinda new, so don't chew me apart if some of you or many of you came accross this, but I found something I found to be kinda cool for a bit of variety in the dungeons and areas in your rpg, and something kinda cool if you wanted to attemp to make a side scroller. It is also extremely efficient for block usage, but it gives the ILLUSION that you have huge buildings in the background, or you are walking through elaborate hallways, using very few blocks.

    1.) All of these are meant for camera angle of zero, and you can choose whatever distance you want. I prefer it zoomed out because it has kind of a Mario Brothers or Castlevania effect.

    2.)Go to the dungeon editor, and go as low as you can go for placing blocks. Start in a corner, and make blocks all the way accross to the other corner on the same side. Bingo, you have your entire walking area, ala mario bros, Castlevania, etc.

    3.) Now, for an outside one, like mario, what i did was just go to the totally opposite side, and start building something like a building, all starting one block UP from where I started the other one. The reason being, at 0 degree camera angle, you wont be able to tell you didnt put blocks for ground back where the buildings are. now you can make tons of buildings and such, only one block wide, add windows, put trees and fence in the background, etc, add texture, and it looks like you have a city behind you.

    4.)When you enter that dungeon and walk from corner to corner along that line, it is pretty short distance, but it still looks cool, and the things in the background scroll slower than you do, giving a reallly cool 3-d effect.

    5.) You can add to this....you know how when you are in motion...in a car, for example? the closer things are, the faster they move, the farther away they are, the slower they move. You can add various things in between your background and foreground, and have a rather detailed side-scroller screen. since all buildings and such need only be one block thick, you can make a lot. Add your scripts and your events for your side scroller, and add your obstacles all in the foreground, one block wide, and you have a sweet side scroller. Only disadvantage...you have to make a lot of these for it to last very long, but a cool effect nonetheless.

    CASTLEVANIA TYPE HALLWAY/DUNGEON (2-D)
    This is another cool and efficient way you can do something a little extra for your rpgs, such as having a 2-d hall way or dungeon for your characters to walk through.
    1.)Go to that same low corner, and make a line accross with blocks of whatever texture you want. decide how high you want the hall. I usually do about 4 or five blocks high...not too high, but i will say why in a minute.

    2.) This is kind of hard to explain. Say you are looking at your floor line and your ceiling line from 0 degree camera angle in the editor, as in totally from the side. Move the block placer forward twice, as in towards the middle of the grid, and move it up so it is one block above where your floor is. Make a wall of whatever design you want, but no need to make it go where the ceiling is or the floor is. At 0 Degree camera angle, it will look like it is a wall, and you are saving blocks. No need for the wall to go below or above the ceiling.

    3.)The reason I had you do the blank space in between the floor and where the wall starts is at 0 Camera angle, you wont be able to tell there is that space there, and you have room to put objects to add effect. I always like to put some cool windows and pillars in the background, and candles and torches to give it that eerie effect. Have your character walk accross that line in your game, and you have what looks like a full-fledged 2-D Hallway.

    4.)BLOCK EFFICIENCY-Now I can take this one step further. Repeat the process on the other side. Turn your dungeon around so you are facing the back of the hallway you just made, now make a new ceiling 2 blocks out and one block up from the wall, and your floor two blocks out and one down from the wall, texture your backside of the wall, add your objects, and you have a whole other hallway, made from the back one of the one you just did. Make a warp point between the two, you already have two fully different screens!

    5.) Since this is 2-D, you can make a ton of these back to back in the same dungeon editor till your block limit runs out. You can vary these, and have them go upwards or downstairs, and if you can get your own CBS to work, you can make a great zelda or castlevania/Mario sidescroller. I like to use these as secret passages and such for my characters to get from one area to another.

    Diagram: (example)
    *=floor/ceiling
    -=wall
    x=objects
    +=windows

    Longways: Your character walks accross the bottom asteriskses while the objects and wall scroll behind.
    *********************************************
    ---+---+---+---+---+---+---+---+----+---+---+---+---+- (do this both
    ---------------------------------------------------------- sides)
    -x---x---x---x---x---x---x---x---x---x---x---x---x---x---x
    *********************************************
    Sideview of dungeon editor(to show how to efficiently make many of these in one room)
    KEY
    X=floor/ceiling
    W=wall
    O=objects
    -=Nothing

    X---X
    --W-- <As shown here for efficiency's sake, you can put objects on both
    --W-- sides of the same wall, do different textures, and presto!Two
    -OWO- different halls. The gaps where there is nothing wont be seen in 0
    X----X degree camera angle, and you can make tons of these in one dungeon editor till your blocks run out. Make warp events at the beginning and end of each hallway, and you got yourself multiple long hallways to add to your game, and of course, you can make them go up and downstairs, etc.
    Just for an example to be...."simple" I made a flat one.
    --------------------------------------------------------------------------
    I hope this made sense to everyone. Give it a try. You kind of have to do it in-game to know what I mean. It is really hard to describe. If i think of a better way, I will come on here and edit. I thought it was pretty cool though. Try it in your dungeons/towns, etc, to give something a little different to the typical rpg format. Let me know what you think.
    "What we do in life echoes in eternity"-Gladiator

    #2
    Re: Cool Side Scrolling Effect

    My only problem with that is that rooms can't be very big if they're done in the dungeon editor. No wait, there's other problems. If you go too far to the left or to the right, you'll see the edge of the walkway. Also, with the background, depending on what the background looks like, you'll see it end before you reach the end of the room.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

    Comment


      #3
      Re: Cool Side Scrolling Effect

      Originally posted by Draygone
      My only problem with that is that rooms can't be very big if they're done in the dungeon editor. No wait, there's other problems. If you go too far to the left or to the right, you'll see the edge of the walkway. Also, with the background, depending on what the background looks like, you'll see it end before you reach the end of the room.
      Yeah, I know what you mean. I realize it worked for very short outside levels, and it would ruin some of the illusion. I thought it might look kinda cool for a short cutscene, or just little filler stages, to get from point A to point B in your game. It would take a lot of warp events, and a lot of these.

      It works better with the halls. If you have it totally 2-D, it will look like going from one end to the other, and the area behind you, since it is so close, will not end too soon, and it is about the same as having doors you walk into warping you into a house. It takes away some of the illusion, but it works. Make it so that when you reach the end of the hall, it warps you to the beginning of another. You have to warp a lot, but like i said, it has more of a castlevania feel. Short halls and rooms, but as long as you cant see the other rooms and halls you make, you can make a ton in the same dungeon. Just a way to do something a little different, you know?
      "What we do in life echoes in eternity"-Gladiator

      Comment


        #4
        Re: Cool Side Scrolling Effect

        This is very awesome-sounding!! I'll be given it a try very soon.

        Comment


          #5
          Re: Cool Side Scrolling Effect

          I've played with such a technique earlier, but none of what I made, made it into my game. I might add a few here or there for my latest zelda game, being as I have the perfect jump system for it. This zelda game is more classic so it would be a shame not to put atleast a few side levels as underground passages or something.
          Everything is a Riemann sum of a lot of nothing.

          Comment


            #6
            Re: Cool Side Scrolling Effect

            Originally posted by neonash7777
            I've played with such a technique earlier, but none of what I made, made it into my game. I might add a few here or there for my latest zelda game, being as I have the perfect jump system for it. This zelda game is more classic so it would be a shame not to put atleast a few side levels as underground passages or something.
            Hey Neonash, I have written you before, and your ACBS system is awesome. I was wondering if you would be able to tell me how to do a jum-script for a side-scroller, or if anyone could. I really need it for a game I am making, and I dont have a sharkport or max-drive anymore (didnt know I could use them for this game, and really ****ED I got rid of them, lol) So I won't be ripping anyone off and posting any games, and if I ever do acquire one, and make it through you guys helping me, I would give credit to all involved, trust me. I just really need it for a game I am trying to make for my cousins for christmas. It is a game involving side-scrolling levels, a part where you get to drive around town with an overhead view, and a comedic part where you work at a restaurant (long story....based on a situation that my cousins and I went through where we had a VERY bad experience with Burger King, lol, and then it will have classic rpg elements as well). Yes, I have kind of an idea of where to start with all the scripting and variables and such, but the side-scroller jump script is crucial. I would appreciate it so much if anyone can actually post how to do this. thanks in advance!
            "What we do in life echoes in eternity"-Gladiator

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