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Is there a limit on modes?

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    Is there a limit on modes?

    Because some of my scripting is so long for one event, I sometimes have to split it into chunks because of the 50 lines limitation. It kind of ruins the effect of holding a conversation with someone when to get it to change mode, I need to say something like, "Talk to me again in a minute" so that the mode changes. I've also used "....", which is less obtrusive, but also might make the player think that the character has nothing more to say when in reality I just wanted to trigger a mode change. This limitation is HUGE! So, seeing as how I'm going to be using a lot of modes due to this limitation, I was wondering if there was a limit on the number of modes available to you?

    #2
    Re: Is there a limit on modes?

    I don't know what the limit is, but I've created 10 mode events before. For really long
    conversations, you might want to use storytellers. Just have your event call more than one
    in a row if necessary.

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      #3
      Re: Is there a limit on modes?

      Originally posted by Dark Sentry
      I don't know what the limit is, but I've created 10 mode events before. For really long
      conversations, you might want to use storytellers. Just have your event call more than one
      in a row if necessary.
      It's not long conversations that I'm worried about. As per another post, I'm trying to use an alignment system where different things happen as a result of your alignment. So the limitation of 50 lines of code, in my case, is major, because 5 different alignments might give you 5 different outcomes. And that's a lot to put into 50 lines.

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        #4
        Re: Is there a limit on modes?

        Just change that to 5 or so pages, and you'll be fine I'm sure.

        I'm not completely sure how many modes you can have. If anything, just test out how many modes a person can have by creating a temporary dummy character and giving them as many modes as you can until it won't let you add more.
        Last edited by ErikaFuzzbottom; 11-07-2005, 11:11 PM.
        "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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          #5
          Re: Is there a limit on modes?

          I think I read it somewhere but I don't remember. But I am sure you will be ok with the limit. IF you do however run out just have him say something like "and the old man knows the rest" and create another character. You could get pretty creative and make the same person twice and have him dissappear then the other one appear next to him. Then he could say something like "sorry I tripped" or something to that effect. If you use this you have to remember you can only have 100 characters.
          I was like a Cloud once!!!!

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            #6
            Re: Is there a limit on modes?

            The mode limit is 20.

            I made an event that makes a different noise each time you press the X button by having it make one noise then "add mode" on each page so that next time you press the button it reads page (mode) 2. At mode 20 I maxed out and simply reset it to mode 1.

            It loops perfectly and is a silly distraction.

            Peace.

            MOO!




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              #7
              Re: Is there a limit on modes?

              If you need more than 20 modes you could have the last mode do an event transition to an invisible event and continue the code there.
              I want that Mulan McNugget sauce, Morty!

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                #8
                Re: Is there a limit on modes?

                Originally posted by Pandemonium2004
                If you need more than 20 modes you could have the last mode do an event transition to an invisible event and continue the code there.
                Does Event Transition "change control" to the new event?

                I thought it was just for changing the mode of other events. The game would be far less limiting to me if I misunderstood the way this command functions!

                I may just get it back out soon and look it to this...

                Thanks!

                Peace.

                MOO!




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                  #9
                  Re: Is there a limit on modes?

                  Originally posted by Perversion
                  It's not long conversations that I'm worried about. As per another post, I'm trying to use an alignment system where different things happen as a result of your alignment. So the limitation of 50 lines of code, in my case, is major, because 5 different alignments might give you 5 different outcomes. And that's a lot to put into 50 lines.
                  I haven't tried anything that complicated yet... I'm guessing that if event transition transfers control to and executes another event, you might want to have each outcome in a separate event called by the main event, which would handle the variable checking and branching.

                  In any case, if you can pull it off, your game should be a blast to play.

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                    #10
                    Re: Is there a limit on modes?

                    Event transition begins another modes execution yes. But one thing you have to remember is you can't trigger the next mode if your executing from the same event/character

                    So If The event that executes is on master you can't transition into master's 2nd mode however you can change his mode and have the person talk to the guy again. However! You can create allow the masters code to transition into something else that has to do with what the master is saying on another event which changes the master's mode which will run the masters mode.

                    Figured this out when I was making a tournament

                    and for long conversations...use a story teller...

                    Personally I've only needed 15 modes max

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                      #11
                      Re: Is there a limit on modes?

                      I suggest starting with something simpler if you are just getting used to the game. If you are used to it then just mess around to find out what could work. This is your game after all so just do what YOU think is best for it. Good luck with everything, it sounds interesting.
                      I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475

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