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    Is this too ambitious?

    In my game, which currently has no title, I want to give the player the opportunity to choose from one of two different guilds to join, (ala Morrowind), have an alignment system where your different choices affect different gameplay aspects (ala Fable and KOTOR), and have multiple endings. So far, I'm going to try to have 4 areas, and I've already used 25% of capacity, so I'm doing okay with that. The thing is, I've noticed that complex scripting takes up a large chunk of memory, so I'm wondering if my plans are too ambitious to make on RPG Maker 3. Oh, I also want to have multiple endings based on your choices earlier in the game. Am I crazy to want to fit all this into my game? Should I just have started out with something really simple (I plan to have this game be my first completed game; I did one area in another game, but it was too cliched, so I'm not working on it anymore)? Any feedback would be appreciated.

    #2
    Re: Is this too ambitious?

    Too ambitious for RPGM3? Probably not. Too ambitious for yourself? Depends on how ready you feel to go through all the work, debugging, and micromanagement. That's going to be a lot of stuff to keep track of there. If you're ready, go for it. Otherwise, I'd get some more practice in.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: Is this too ambitious?

      You can do all that, but overall that'll put a strain on your total memory. You'll also have to deal with a few finer points like it being hard to display your custom stats and such.
      Quote of the moment - "When you cut down a tree, don't stand near it."

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        #4
        Re: Is this too ambitious?

        Yes, It is. But don't be afraid, RPG Maker 3 is a good example with how we can handle limitations. I realized some things during gamelay:

        • world maps take A LOT of memory! I scratched one and it takes 5% of the total percentage;
        • People takes a lot of memory to, but people without classes don't take much;
        • I sugests to use variables instead of modes.

        So is it! Good idea you had. I've been thinking in a way to use variables affect gameplay. Look at my post in http://www.pavilionboards.com/forum/...ead.php?t=3578

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          #5
          Re: Is this too ambitious?

          Too ambitious? No. Needs to be highly prepared before the game is actually being made? Yes.

          First I would like to talk about the vices in making such a game.

          1. Storyline...nonlinear games don't have a strong storyline, so developers count upon the diversity, graphics, and emersion of the world to catch the player.(Including lots of items & chars. & you can only have 300 items 100 chars)
          2. It's going to take you four to six times the normal time to create.
          3. Desire to complete the game will probably dissipate easier
          4. Debugging is going to be horrendous

          A question I have is are you going to make the multiple files? Four...different..
          areas...only 100 characters...thats not much...I believe it would be better if you just made this a two file game...

          --------------------------------------------------------
          World maps can take a decent amount amount of memory however...if you make one of the maps wasteland, desert, and grassland
          (not many tree's, water, rocks, vegetation) The memory won't be quite so bad...The problem is when you introduce the elves...dang the forest!

          Luckily for me that's in part 3

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            #6
            Re: Is this too ambitious?

            Originally posted by Perversion
            In my game, which currently has no title, I want to give the player the opportunity to choose from one of two different guilds to join, (ala Morrowind), have an alignment system where your different choices affect different gameplay aspects (ala Fable and KOTOR), and have multiple endings. So far, I'm going to try to have 4 areas, and I've already used 25% of capacity, so I'm doing okay with that. The thing is, I've noticed that complex scripting takes up a large chunk of memory, so I'm wondering if my plans are too ambitious to make on RPG Maker 3. Oh, I also want to have multiple endings based on your choices earlier in the game. Am I crazy to want to fit all this into my game? Should I just have started out with something really simple (I plan to have this game be my first completed game; I did one area in another game, but it was too cliched, so I'm not working on it anymore)? Any feedback would be appreciated.
            I think it could be done. It sounds fun too.

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              #7
              Re: Is this too ambitious?

              Not too ambitious at all. The projsct would take awile to situate and layout on the making part of the game, but the entire project would be a test of your abilities in creativeness and how far your able to streach the properties of the game your going to make, no matter how small the task seems, it's a pain to make your self, it just shows how far game developers go to enable choices.

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