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    Question should i release a demo of my game tutorial.

    Well during my hardrive crash (reason why i was'nt online) so during that time i worked on my RPG Maker 2 game but it's just a demo so far i got the custom menu to work so should i release the demo it won't have much on it.

    But just to show what i've been doing all this time.
    There is one thing that pretty much disturbes me in an SRPG....

    Maronakins.

    #2
    Re: Question should i release a demo of my game tutorial.

    I'd be interested to see/hear what you've come up with, but on the other hand I'd rather have something to play in the game.

    Comment


      #3
      Re: Question should i release a demo of my game tutorial.

      Ok but i'm almost done with the first dungeon though. just need to finish the 5th floor.

      Basically i've added three menus for the custom Basically i'll get the info down tomorrow whats in it so far.
      Last edited by RPG Learner; 11-03-2005, 10:00 PM.
      There is one thing that pretty much disturbes me in an SRPG....

      Maronakins.

      Comment


        #4
        Re: Question should i release a demo of my game tutorial.

        Here's what in my Demo game so far.

        EX menu that uses the user Menu

        Three options so far are.

        Character Info-Reveals info about character, level up increases, bonuses and equipment for the No class.

        Save Game-Can save and end the game demo

        Career Change CCM-Can change careers (jobs)

        These options will be locked when the final product is releases. You need a EX-O Disc to unlock the correspeonding option each with a different color.

        So far made a treasure chest that will give your your starting equipment automatically equipped to each character when you open it.

        (Hehehe want to know how i did this let me know.)

        The Battle System will use the default DMS with some minor changes if i can do them.

        Basically i made a small knife with one attack power but can attack with it 3 times. Now i want to have some weapons attack an enemy 1 to 3 times based on luck.

        Completely made a skill for the chef class called Sharpen which has a fifty fifty chance of succeding in a +50 attack increse. failure results in a -50 Atk decrease. So far got it to work on Self but need to fix the bugs.

        Added some finished spells Wind Cutter,Bomb,Dbl Fireball,Icicle,Bolt,Explosion for the 3rd character. 8He does'nt learn all these spells at no class level.


        Every stat going to affect skills in a certain way read the finished book on character parameters if you want me to release the demo early since there are some things not done on it yet.
        There is one thing that pretty much disturbes me in an SRPG....

        Maronakins.

        Comment

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