Announcement

Collapse
No announcement yet.

What makes a good story?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    What makes a good story?

    I've been surfing around these here boards and I'm suddenly struck with a rather puzzling question. What makes for a good story line?

    Now we all know that in order for most games to work they need a good storyline. If Final Fantasy didn't have a good storyline, I'm sure millions of rather peeved-off fans would have found their way to what was then Squaresoft's headquarters and shakin many a fists in anger if not shot a few people.
    I've also heard that Xenosaga 2 has a craptacular story line that shouldn't have been presented to the public.

    So my question is... What, in your opinion, makes a good storyline?
    Lots of action? A good theme? Morals? Adventure?
    Spill your guts on what a good storyline is and maybe the gaming gods will listen and have SquareEnix make us another blockbuster.

    #2
    Re: What makes a good story?

    http://www.tearsofllorona.com/hero.html

    Comment


      #3
      Re: What makes a good story?

      in my opinion a good story has two qualities.

      depth and epic.

      However I think that character's supersecde story.

      If you have good characters the story's importance is lessened
      The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

      Comment


        #4
        Re: What makes a good story?

        Yes. The Lunar and Metal Gear Solid games are a great example of that. Memorable writing and colorful characters can go a long way.

        And Joseph Campbell's thing just about sums everything else up. The greatest example of that - and the most stunning narrative I've yet to find in a game - is Vagrant Story, IMHO. A story that opens itself to interpretation is also fantastic.

        Themes and morals and whatnot are great too. Final Fantasy X wouldn't have worked nearly as well without all those eerie shades of 9/11. Death, rememberance, love, religion, etc.

        However, ICO's story was very barebones, told in an incredibly visual, SUBTLE way. It was jawdropping.

        So I dunno what the formula for a good story is (though Campbell's cycle is certainly a fine model) but there are few examples there...

        Comment


          #5
          Re: What makes a good story?

          I think the Hero cycle works best for videogames, 'cause really what videogame isn't the story of a hero on a quest? Except for puzzles games, I can't think of any.

          Comment


            #6
            Re: What makes a good story?

            Absolutely. (At this point in time) Snake from MGS3 fits that mold perfectly. RRRRRRGGHHH!!!! I love his story arc so much.

            Comment


              #7
              Re: What makes a good story?

              alot of cynicism and a little sentiment.

              Comment


                #8
                Re: What makes a good story?

                A story that opens itself to interpretation is also fantastic.
                Not to me. I like being told what's going on. Too much guessing invovled, and I... No, wait, I probably won't notice that I need to pay any extra attention to anything. *looks at FF8*

                Now let's see here... Hmm, can't really say what I like to see in stories. The only way to do that is make one of my own.
                "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                Comment


                  #9
                  Re: What makes a good story?

                  What I think makes is a good story is not just events that occur, but also the characters within the story. Without characters, the story is just a thought, a world with no one there. Without story, the characters have no reason to exist, especially since they are in a dark infinity, waiting to be placed into a world. So, story and characters intertwine. Now as to what makes a good story. Well, the story needs to have somewhat realistic goals and characters with some real human traits. The more believable and the more a story and the characters can relate to the players, the better it is. While make believe goals such as "Save the World" are always fun, they aren't so realistic and are better off for children between the ages of 7-12, a period of great psycological development, a time where the kid starts to differentiate between things and realizes what is fantasy and what is real, but they still believe they can do what the heroes in the game do. That's my answer, though kind of complex. I hope it's understandable.

                  Comment


                    #10
                    Re: What makes a good story?

                    Characters make the story. Without good characters, a good story is like lemon meringue pie without the lemony goodness. Characters need depth, and personification, and individuality, and motive, and they need their own little quirks that make themselves apparent in the story. A lot of role-playing games falter on this step in that they make characters with flat characterization. They have one side to them, and one quirky quality that is emphasized to a sickeningly prevalent point. Motives are really important because otherwise, why do we care that this character is trying to kill a warlord? What does it matter if we save the princess if there's no reason for it. Zidane had it partially right. "You don't need a reason to help people," but it makes things more interesting when you do.

                    Another thing I really enjoy about a story is when they don't tell you everything. Unlike Draygone, to me, leaving some things to the imagination is kind of cool, and it creates this sort of reality to a story when you connect small but significant details in your mind and it isn't implicitly stated in the story. I have a hard time not explaining everything away to its full extent, and try my best to create these little punctuations of creative thought where you draw the conclusion or the point of reference yourself.
                    "Mindless killing doesn't do a lot for me anymore." - Sampson

                    Comment


                      #11
                      Re: What makes a good story?

                      I think that an open to interpretation story is okay, but you have to do a good job of telling it. I hate FF8 because the story takes leaps and bounds and switches back and forth. If they kept the story from the first disc I would have loved it because it was would have been old school goodness.

                      But the story was still a good one, but I had to go to gamefaqs and check it out and read it to fully get it. Apparently the story only unfolds in the last minutes of the game, and what makes the story truely great, that small aspect that transforms it from blah blah blah to holy ****, is only in the game for five seconds.

                      When I went back and read about it, I think that from a pure story aspect FF8 has one of the best and most unique stories, but the fault of the game is that the story doesn't show itself in the actual game. It is only hinted at.

                      So while an interpretive story is cool, a story that is more or less straightforward, but with many twists and levels to it is even better.
                      The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

                      Comment


                        #12
                        Re: What makes a good story?

                        Yeah, I forgot to make that distinction. There's a certain level where you have to stop making the story interpretive and just go with telling what happens. Final Fantasy 8 overkilled its story overtones by only hinting at the most important revelations rather than revealing them.

                        I was mostly talking about the little things that you draw from the characters that doesn't contribute major understanding to the overall story, but makes the characters have more depth and believability.
                        "Mindless killing doesn't do a lot for me anymore." - Sampson

                        Comment


                          #13
                          Re: What makes a good story?

                          Interesting... this makes me wanna play FF8 again.

                          In that case, the best stories have a balance of those qualities. My favorite example, Vagrant Story, is basically a straightforward hero defeats villain story with all the twists and straightfowardness IRC mentioned. You can take it at face value and not think twice about it. But if you do (think twice) ,you are well -rewarded with a deep, rich tale.

                          The cinematic equivalent of that, I guess, would be a movie like Memento or The Matrix. You can just see those as twisty detective or sci-fi flicks but underneath, they got some deep emotional undertones that can rock the core of humanity.

                          This is a cool discussion.

                          Comment


                            #14
                            Re: What makes a good story?

                            I love character depth. I'll read a book just because it has good characters. It can be crap but if it has good characters I'll read it.
                            The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

                            Comment


                              #15
                              Re: What makes a good story?

                              Grandia II is the other side of stories that I really like. You've got a very basic, very predictable, very unoriginal story, and a couple of the characters are dumb (namely Ryudo's brother). But the story is told exceedingly well and despite it being a story that could be told and has been told a thousand different ways, I like to play it for the way the story is told and the dynamic the characters bring to it. I think what charms me to this game specifically is that the voice acting is actually effective by and large, and there are dinner table scenes where the characters really just react to each other in casual settings. You don't even have to view these scenes most of the time, but the characters become real in these endearing moments.
                              "Mindless killing doesn't do a lot for me anymore." - Sampson

                              Comment

                              Working...
                              X