Out of curiosity, has anybody figured out how to enable 8-way movement yet? I haven't searched any other RMXP sites, so I wouldn't know if someone's already posted such a thing. I figured out how to do it myself, and destryed the tile-movement. Unfortunately, getting rid of the tile-movement has thrown collision detection out of whack. Seems that even though each object seems to take a space, it's position without tile-movement is actually on the bottom-right corner of the graphic.
Well if anybody had figured out how to get collision detection to work better, don't tell me, I'd rather figure it out on my own. I was just curious if I was the first around here, though I kinda doubt it.
Oh, and in case it isn't obvious, 8-way movement with tile-movement is very much like movement in RPGM2. Except since there aren't any diagonal-facing sprites, if you're moving up-right, they'll either be facing straight up or straight right as they walk, kinda like in the SNES and Game Boy Zeldas.
Well if anybody had figured out how to get collision detection to work better, don't tell me, I'd rather figure it out on my own. I was just curious if I was the first around here, though I kinda doubt it.
Oh, and in case it isn't obvious, 8-way movement with tile-movement is very much like movement in RPGM2. Except since there aren't any diagonal-facing sprites, if you're moving up-right, they'll either be facing straight up or straight right as they walk, kinda like in the SNES and Game Boy Zeldas.

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