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Press button MADNESS!

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    Press button MADNESS!

    Is there anyway to reset the button that was pressed by the player without having another Input: Button command?

    So, far I have:

    Input: Button
    ......
    ....
    ....
    ...
    Warp to....

    Input: Button
    ....
    ...

    Now, when the player presses the button on the first dungeon, that info carries over to the next dungeon. If the buttons needed match from the first to the second dungeon, the script in the second dungeon starts.

    I can't alter the variable... adding and removing Load Game Info doesn't help.

    The only way I bypassed it was by adding another Input: Button command, with a wait time of 0 seconds.

    Was this the answer, or is there some other way?
    It is better to have an open ear and mind, than an open mouth.

    #2
    Re: Press button MADNESS!

    Can't you change the variable that it's stored in? Not sure which variable it is, but pressing start on the Input Button option should tell you.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: Press button MADNESS!

      I can't alter the variable...
      So, no.... I'll check again, though.
      Last edited by YesterdaysMoose; 02-25-2005, 04:17 PM.
      It is better to have an open ear and mind, than an open mouth.

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        #4
        Re: Press button MADNESS!

        You can't change the Input Button variable, so the only way to reset it is with a new Input button command. It's one command either way, so I don't really see the problem.




        The Crown of Order demo is here.

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          #5
          Re: Press button MADNESS!

          Understood.
          It is better to have an open ear and mind, than an open mouth.

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