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Revolution is a Japanese Pimp

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    Revolution is a Japanese Pimp

    Famitsu recently had an article regarding developer interest in the Revolution in lieu of another by Nintendo Dream magazine. Here's a report:

    First off, a few of the developers from the Nintendo Dream feature add to their original comments in the Famitsu story. Grasshopper Manufacturer's Suda 51 confirms the development of a Revolution game, as we reported in a story earlier today. Mistwalker's Hironobu Sakaguchi comments that the controller makes you feel like you're touching the screen. Simply trying out the controller filled him with ideas, he admits.

    Famitsu also polled a few developers that Nintendo Dream didn't get to. Square Enix's Yoshinori Kitase, one of the company's most respected producers (he's behind the whole Final Fantasy VII thing), reveals that he loves to go home after a long day's work, lay down, pick up the television remote with one hand and flip channels on the television. Games require him to move and hold the controller with both hands, and for first person shooters, things get even worse, as he's required to set up a table, mouse and keyboard. Kitase believes that the Revolution controller will allow people to play while laying down, using the controller to shoot things and wield guns. More strikingly, he states that the Revolution controller doesn't just change the content of a game, but the lifestyle of its players.

    A few of the developers go into details about the type of games they might make were they to work on Revolution. From Software's Atsuhi Taniguchi, the producer of Tenchu DS who admitted in a recent interview that he loves Nintendo hardware, states that he would want to use the expansion pack shown at the press conference (the analogue pad expansion, which Nintendo expects to include with the remote right out of the box) and make a first person title. Konami's Hiroshi Tanibuchi, producer of the Power Pro baseball series, states that he personally likes games that make you move your body and is interested in making an action game that uses both hands. He's also interested in the Revolution-DS link up.

    Level 5's Akihiro Hino, producer of Rogue Galaxy and Dragon Quest VIII, believes that the Revolution will give birth to new types of games. He is personally interested in making an RPG where you hold a shield in one hand, a sword in the other and mount a head set on our head -- although he laughs that this would be impossible. More seriously, he seems concerned about players getting tired due to all the hand movement, regardless of how much fun their having. The hardware has a lot of potential, but he hopes that games are designed so that even if they're played for lengthy periods people won't get tired.

    The new independents also have their say in the feature. Q Entertainment's Tetsuya Mizuguchi states that he'd like to think up some way of combining the controller with music. He wants to create a game that gives the feeling of hooking up directly to your physical senses. Gaia's Kouji Okada believes the controller will allow for a completely new type of RPG, adding that he'd like to try out many new challenges. Game Republic's Yoshiki Okamto believes that the controller has such appeal that even people who lack imagination light up with wonder at what can be done with the device. He admits to having just a few ideas himself, including an action RPG and a horror game so scary that it almost makes you throw your controller.

    Craft & Meister's Noritaka Funamizu, a former designer on Street Fighter II who's now working on a Dragon Ball arcade fighter for Bandai, believes that that the controller will fit perfectly with games where you move a cursor about -- in fact, he believes the controller can do more than an ordinary mouse. A simulation with a focus on action would be perfect for the controller, he suggests. Funamizu closes off his comments with the prediction that that those who've been making games since the old days will have a easier time with the Revolution (a group that includes him, he points out).


    Info regarding the Nintendo Dream article can be found here.

    The aformentioned Grasshopper article can be found here.

    All this, Nintendo Wi-Fi Connection compatibility and Hideo Kojima, too. I am pleased.
    Last edited by RPGD; 10-26-2005, 06:01 PM.

    ~Updates weekly on Sundays~

    #2
    Re: Revolution is a Japanese Pimp

    More strikingly, he states that the Revolution controller doesn't just change the content of a game, but the lifestyle of its players.
    That sounds so cool, I have to check it out for myself. When I saw a pic of the controller, I was like "huh?" but now that I think about it, it would be awesome to have one like that. It's so ORIGINAL.
    theghostORG -- My Collective Domain
    **Coming Soon** Cyber Graffiti's official website!

    Comment


      #3
      Re: Revolution is a Japanese Pimp

      The idea behind the controler isn't really all that new. Mattel even attempted it once with a peripheral; the ill-fated Power Glove.

      The implementation of the idea via the Rev controler, however, is great. At least that's what I think, and the above agree. It begs to be touched at least once.

      Oh, and here is an article about impressions from Western devs.
      Last edited by RPGD; 10-26-2005, 08:05 PM.

      ~Updates weekly on Sundays~

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        #4
        Re: Revolution is a Japanese Pimp

        This is awesome. I love Nintendo. I don't care what the neighbors say, I love Nintendo.

        Comment


          #5
          Re: Revolution is a Japanese Pimp

          Let's just hope they do implement breaks in having to swing around the controller all the time in games. Cause you are going to get sore wrists quickly.

          First person shooters should be very fun to play on the other hand.

          Comment


            #6
            Re: Revolution is a Japanese Pimp

            I don't think it'll be any different than using a mouse, comfort-wise.

            Coincidentally, I read something of that in the Brit mag Edge; they confirmed that it has a "soft, rubbery finish", as with the analog stick attachment.

            Ooh, found a report on it.

            Wait... why the hell am I posting about a rubbery finish?
            Last edited by RPGD; 10-26-2005, 06:02 PM.

            ~Updates weekly on Sundays~

            Comment


              #7
              Re: Revolution is a Japanese Pimp

              I love rubbery fish!

              Comment


                #8
                Re: Revolution is a Japanese Pimp

                Originally posted by RPGProgrammer
                Nintendo even attempted it once with a peripheral; the ill-fated Power Glove.
                Mattel made the Power Glove.

                Comment


                  #9
                  Re: Revolution is a Japanese Pimp

                  Oh, crap. My mistake. Gotta research better.

                  No wonder it failed.
                  Last edited by RPGD; 10-26-2005, 08:08 PM.

                  ~Updates weekly on Sundays~

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                    #10
                    Re: Revolution is a Japanese Pimp

                    Nintendo seems to be on a role with the DS. Hopefully it will continue with the Revolution. Don't want another Virtual Boy.
                    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                    Comment


                      #11
                      Re: Revolution is a Japanese Pimp

                      Originally posted by RPGProgrammer
                      Games require him to move and hold the controller with both hands, and for first person shooters, things get even worse, as he's required to set up a table, mouse and keyboard. Kitase believes that the Revolution controller will allow people to play while laying down, using the controller to shoot things and wield guns. More strikingly, he states that the Revolution controller doesn't just change the content of a game, but the lifestyle of its players.
                      can we say laziness? god forbid we actually move.

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