There are 2 ways to make a simple Item Combination NPC, you can either use Shared Variables or Modes, I will use Shared Variables in this example. Here's what you need:
1.) 1 Shared Variable slot
2.) 1 Character Slot (NPC)
3.) 2 Standard Events/ Characters / Battles
4.) Items you want to Create
Example: In order to make an item called "Angel Wings", you need 1 "Left Wing" and 1 "Right Wing". Here's what I did:
#NPC Mode 1, Event code:
Message Display ("Hello, If you bring me Left Wing from Left Valley and Right Wing from Right Valley, I can give you an item called Angel Wings")
Var-Conditional Branch (Shared Variables)
_If Val = 0
__Message Display ("Sorry, you don't have any of the items")
_If Val = 1
__Message Display ("I see you got Left Wing, get Right Wing From Right Valley")
_If Val = 2
__Message Display ("I see you got Right Wing, get Left Wing from Left Valley")
_If Val = 3
__Message Display ("Fantastic! You have both! Here's your new item!")
__Obtain Items (Angel Wings)
__Modify Mode (2)
#NPC Mode 2, Event code:
Message Display ("I have nothing else to give you")
#Standard Event (Left Wing) Mode 1:
Message Display ("You have obtained Left Wing")
Increase Shared Var (+1)
Obtain Items (Left Wing)
Modify Mode (2)
#Standard Event (Left Wing) Mode 2:
Message Display ("Empty")
#Character Event code (Right Wing) Mode 1:
Message Display ("Hey dude! I found this lying around")
Message Display ("You have obtained Right Wing")
Increase Shared Var (+2)
Obtain Items (Right Wing)
Modify Mode (2)
#Character Event code (Right Wing) Mode 2:
Message Display ("Hello")
Basically, this lets you "fuse" 2 items together to form a different item. If there's anything you don't get, just ask. I've already tested this and it works, if there are any errors, might be in my typing. I'll post this and other tips in a new topic maybe tomorrow coz I just registered and I can't post a lot.
1.) 1 Shared Variable slot
2.) 1 Character Slot (NPC)
3.) 2 Standard Events/ Characters / Battles
4.) Items you want to Create
Example: In order to make an item called "Angel Wings", you need 1 "Left Wing" and 1 "Right Wing". Here's what I did:
#NPC Mode 1, Event code:
Message Display ("Hello, If you bring me Left Wing from Left Valley and Right Wing from Right Valley, I can give you an item called Angel Wings")
Var-Conditional Branch (Shared Variables)
_If Val = 0
__Message Display ("Sorry, you don't have any of the items")
_If Val = 1
__Message Display ("I see you got Left Wing, get Right Wing From Right Valley")
_If Val = 2
__Message Display ("I see you got Right Wing, get Left Wing from Left Valley")
_If Val = 3
__Message Display ("Fantastic! You have both! Here's your new item!")
__Obtain Items (Angel Wings)
__Modify Mode (2)
#NPC Mode 2, Event code:
Message Display ("I have nothing else to give you")
#Standard Event (Left Wing) Mode 1:
Message Display ("You have obtained Left Wing")
Increase Shared Var (+1)
Obtain Items (Left Wing)
Modify Mode (2)
#Standard Event (Left Wing) Mode 2:
Message Display ("Empty")
#Character Event code (Right Wing) Mode 1:
Message Display ("Hey dude! I found this lying around")
Message Display ("You have obtained Right Wing")
Increase Shared Var (+2)
Obtain Items (Right Wing)
Modify Mode (2)
#Character Event code (Right Wing) Mode 2:
Message Display ("Hello")
Basically, this lets you "fuse" 2 items together to form a different item. If there's anything you don't get, just ask. I've already tested this and it works, if there are any errors, might be in my typing. I'll post this and other tips in a new topic maybe tomorrow coz I just registered and I can't post a lot.



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