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Can you make vehicles?

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    Can you make vehicles?

    I have 2 island parts in feld map and I want to make something like a boat to go across the island. How do I make a boat or a space ship?

    #2
    Re: Can you make vehicles?

    Originally posted by Dokopop
    How do I make a boat or a space ship?
    You use RPGM2.

    Surely you've heard by now that such simple and basic things are beyond this simple and acidic software (OOH! A Chemistry pun!).

    Peace.
    Last edited by Rodak; 10-25-2005, 04:51 AM.

    MOO!




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      #3
      Re: Can you make vehicles?

      I mean on rpg maker 3.

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        #4
        Re: Can you make vehicles?

        You got the airship (balloons) and that's it. You can program them into your towns, and where you want them to take you, and you dont even get a cutscene or ride them. It is like warping, and that is the only vehicle option in the entire game. Hence the reason Rodak said, you wanna do this, use RPGM2, cause it ain't happening in this one. However, there are some cool things you can do, such as make dungeons with secret warp points, and things like that to get your character to your new continents and areas and such. Think the serpent road, like in FF2, and things like that...a special secret warp point that will take you somewhere most people would need a boat or airship to get to...but it would be cool if you had to get a special item or tons of quests done before you could have a villager mention this secret place, and gain access to it. See, this game might be limited...but it forces you to be creative and work around that stuff, which is kinda cool actually, although ALL of us have had many ideas smashed by this game and its lack of options
        "What we do in life echoes in eternity"-Gladiator

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          #5
          Re: Can you make vehicles?

          The creative ideas aren't usually a quarter as effective as a flat-out option to do what you set out to do in the first place would be.

          I'm not saying it isn't cool that people find unique ways around arbitrarily missing options, but the finished product is almost never worth the time it took.
          "Mindless killing doesn't do a lot for me anymore." - Sampson

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