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It doesn't feel like the original. It feels like a big step back. But maybe the demo just sucks. It didn't even let me finish, I was up to the Vaporoid boss and suddenly the game stopped with a big "COMING SOON!" thing.
What a lousy way to show off your new game though. The hero opens his mouth and the worst dubbing ever is revealed. Not that the original Musashi had great dubbing - it was pretty laughable, but that was part of its Texan/Valley girl/"Hey have you seen Leno?" charm!!
And wow. WHAT LEVEL DESIGN. One long path - a long gauntlet - of the SAME TWO ENEMY TYPES over and over and OVER AND OVER. And how do you beat them? Press Square over and over. And over. AND OVER. You COULD press Triangle for the slower, stronger attack but why do that? Use the faster combo instead and eventually, after four quick hits, he begins using the strong attack. Why bother mapping the strong attack to the Triangle button in the first place?? Oh, you could also use three diversionary special attacks if you wanna see what they look like. Once.
I hope hope HOPE the demo doesn't reflect what the rest of the game will be like but... isn't that kind of what demos are for anyway...?! To see what the game'll be like? From these impressions, Samurai Legend Musashi will be a far cry from the sleeper that Brave Fencer was. At best, it'll probably be just like the original with better graphics. Uh, neat, I guess.
IGN: If the only thing remaining is the name, why did you choose to make a sequel as opposed to a brand new game?
Yoshimoto: We found that the player having two swords to fight is an attractive feature for the game. In order to use the dual sword feature, we decided to use the character.
IGN: Does Musashi always use two swords?
Musashi is a famous Japanese sword fighter called Musashi Miyamoto. He's famous for using two swords.
You can blame unfamiliarity on that.
Quote of the moment - "When you cut down a tree, don't stand near it."
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