Two things one can you make a guy dissapear after you beat him or at least make it so he won;t fight you again? and two can you make it so that someone won't fight you if you don't give them something??
Announcement
Collapse
No announcement yet.
But I killed him already!
Collapse
X
-
Damien_HellTags: None
-
Re: But I killed him already!
Yeah try to use the events for them to dissappear.
I actually have not tried to make something so they don't fight you if you give them something. OR the other way around. The only thing I can tell you is make a shared variable. Use a Val Condition Branch and put to options in. Set the first one to 0 and have him fight you in that one. Then in the second option put something else. Like him dissapearing. When you get the item have it change the shared variable to the increased amount that you set the second option at. That should work pretty good. Then when you talk to him he should fight you untill you get the item. Trust me, once you start using the Val Condition Branch it will make alot of sense to you.
Edit: Oh yeah and have the Team lose the Item after you talk to him. If you want put a third option and in the second put the variable up to another amount and you can have him say something different after you give him the item too. So he says three different things depending on what the variable is.Last edited by HolyPhoenix; 10-22-2005, 06:07 PM.I was like a Cloud once!!!!
Comment
-
Damien_Hell -
Re: But I killed him already!
If you want to get an RPG Maker for the pc XP might be your best choice, but if you don't want to spend $60 then I would go for Coldstone. I have barely seen anything about except for a few screenshots. If you want to see some stuff about here is the link to a thread about it:
Coldstone Thread
It only costs $50 for everything including shipping last I saw. It also looked pretty customable and the graphics looked ok. Not the best but better than Xp'sI was like a Cloud once!!!!
Comment
-
Re: But I killed him already!
I'm sorry, but is anybody else getting tired of these repeat questions. I think there's like 5 or 6 topics here that ask this question already."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
Comment
-
Re: But I killed him already!
I sure am, but sometimes you have toOriginally posted by DraygoneI'm sorry, but is anybody else getting tired of these repeat questions. I think there's like 5 or 6 topics here that ask this question already.
and bare it.
I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475
Comment
-
Re: But I killed him already!
Yeah it is. I figure that if this time we explain using the variables then it might help. That is why I tried to explain the Val Conditional Branch. But you never know when someone will ask again. Maybe someone should make a faq on Variables. Maybe I should do it since I understand them. I will think about it. If someone else wants to go ahead. You can probably explain it better than me.
I was like a Cloud once!!!!
Comment
-
Re: But I killed him already!
That is one of the greatest ideas I've heard of in a long time. That should stop people from asking the samething over and over and over. Go, stop the crisis that plaques the pavilion. Next stop, ending the stupid questions that the anwsers that can be found in the manual!I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475
Comment
-
Re: But I killed him already!
repeat topics in here are no big deal. often, when you reply to someone like you did in this topic, they'll get embarassed or upset, and never come back. I put a higher priority on keeping people here than I do keeping the same topics from coming up over and over again.
Comment
-
Damien_Hell
Re: But I killed him already!
no but Im preaty embarassed I looked at the Val Condition Branch for about 10minutes, read over the manual and then checked back here and I didn't understand a thing! It talks about setting variables but what are the variables?
Comment
-
Re: But I killed him already!
To be honest I don't know much about variables, myself. I have read numerous explanations about them and still didn't get it. I wish you luck with solving that problem, more than likely someone will come by and help you out. I just do something a little unorthidox to have things go smoothly.Originally posted by Damien_Hellno but Im preaty embarassed I looked at the Val Condition Branch for about 10minutes, read over the manual and then checked back here and I didn't understand a thing! It talks about setting variables but what are the variables?I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475
Comment
-
Re: But I killed him already!
Ok, I'll try to make a faq about it today.
Here is an example that might help you.
I will use three characters. The main character is called main. Number is used to give a number to the person before he gets his order. Cashier is the person who gives you the food.
First in the event code under both Number and Cashier put a val(value) condition branch with 2 options. Under the first option make the variable equal to 0. Then for the second option put it equal to 1.
After this you will see two different colors of words. Under the first one, that is equal to 0, for number, press X button on end and go to new. Then under new goto display type and click on message display. Then put in the box something like "Hello, here is your number." Then go to the end of the first one again and go to new again and go to property control and go to modify shared variable. Then in that change it to 1. You can also use increase shared variable.
Then in the second color all you have to do is go to new and do another message display and put in it something like "sorry you already got a number." Then that is all for him.
Then in cashier under the first color all you have to do is message display "sorry you don't have a number."
Then under the second one make a message display that says "thankyou for waiting, here is your order." Then go to modfiy shared variable again and change it back to 0, you can also use decrease shared variable.
That would do something like this. The main chareacter talks to the cashier and he says please go get a number. If he goes and talks to number then goes and talks to cashier he will say thankyou for waiting here is your number. And if you talk to him again then he will say please go get a number because you already got the order for the last number. If you talk to number after you already have unless you have gotten the order for that number then he will say sorry you already have a number.
This isn't the best example it I probably did not use proper English while writing it but I hope it can be used for some help. If you can word it better Valk then please do so. I know you can probably edit my post. Or if you want to just put it in your own post. Time to go work on the Faq. That should take a while.
Edit: Don't feel to embarrased. I did the same thing because I didn't know that val condition branch was for vaiables. I was trying to do it with Modify variable and increase variable. Trying hard to figure out how to make the variable be a message and stuff. Then I noticed that was what Value condition branch was.I was like a Cloud once!!!!
Comment


Comment