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auto start events in rpg maker 3

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    auto start events in rpg maker 3

    I made an auto start event for when my hero enters a town.. a little story
    pops up ...one that i made for example.."yes i remember this town, i grew up here when i was a boy"

    but after that takes place...it keeps repeating it(looping) how can i use auto start for an event like this and have it only happen once and never again?

    #2
    Re: auto start events in rpg maker 3

    Create two modes for the event. Have the second mode just be display off, and make ti something other than auto. At the bottom of the first mode( as in after your storyteller) have it change the event's mode to 2. That should do it.


    Redemption: 13.5% complete

    My first RPG Maker 3 game!

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      #3
      Re: auto start events in rpg maker 3

      I may be off topic, but I'm new here and didn't know where to go with this. I desperately need help with the Events. I can't seem to make a single one! What's the problem? I make an event to enter town, and my event code says "fade screen to black" then "warp to selected town"
      I use an invisible model and then nothing happens. I can over the thing all day and I won't enter the town, or the building, or anything. How do I do this? I've played all 3 RPGM's and I'd like to know how to use this one. HELP HELP HELP PLEASE PLEASE PLEASE!!!!!!!!!!

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        #4
        Re: auto start events in rpg maker 3

        I may be off topic, but I'm new here and didn't know where to go with this. I desperately need help with the Events. I can't seem to make a single one! What's the problem? I make an event to enter town, and my event code says "fade screen to black" then "warp to selected town"
        What is your invisible model set on? Auto, Button, or Touch? Choose Button, then make this an event code (just to give you an idea).

        Display>Message Display
        "Events are simple once you get to know them."

        Then, create a new mode, set it on Auto, and open up event code:
        Display>Display Off.

        Finally, go back to the first Mode you made, and add this to the end of your event code:
        Control>Modify Mode>Mode 2

        Place your event somewhere, walk up to it, and push X. It should work. Hope I helped!
        Last edited by uetico; 10-26-2005, 04:50 PM.
        theghostORG -- My Collective Domain
        **Coming Soon** Cyber Graffiti's official website!

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          #5
          Re: auto start events in rpg maker 3

          I have my invisible model set on touch, why can;t I just walk into the town? Why do I need to press the button to enter?

          aw man...
          I am so out of my league here...
          Even though I didn't understand a word of that, I'll try it tonight!
          Last edited by Ming the Merciless; 10-26-2005, 05:03 PM.

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            #6
            Re: auto start events in rpg maker 3

            Are you talking about during a Playtest or in the Layout previews when you can see question marks where the events are. Events don't work in the layout previews, if that's where you're trying to do them.
            I want that Mulan McNugget sauce, Morty!

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              #7
              Re: auto start events in rpg maker 3

              And you really don't need to set it to button press, you can keep it at touch.
              "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                #8
                Re: auto start events in rpg maker 3

                thank you for the help for the auto start events......it was bugging the hell out of me...now i can make my game better...

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                  #9
                  Re: auto start events in rpg maker 3

                  Try doing stuff with the event code. You can do more. In fact you pretty much need to.

                  I suggest using this because if you go itno event code and look around it has something to do with changing the event. I can't remember which one but I am sure you can find it by looking. Also when you go through try to learn variables. They come in handy. I am pretty ure you will get confused but try playing with them some. IF you want to see an example try:
                  http://www.pavilionboards.com/forum/...ead.php?t=3947

                  IF you scroll down to one of my posts on this link it will have an example. And I am working on a variable faq. Also Crimson Knight last told me he was working on a full RPG Maker 3 faq. I think that those might be up soon. I am not sure when though. The basic thing is play around with stuff for a couple of days and try different things. If you can't still figur it out then come back and tell us again.

                  If you want me to then I can make an example of how to chnage the event. Just tell me and when see that you want me too I will get right to it.
                  I was like a Cloud once!!!!

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                    #10
                    Re: auto start events in rpg maker 3

                    I took care of it last night. My stuff just finally started working perfectly, which really confused me. Turns out you can't check events in preview mode, hooda-thunk-it? You can preview some stuff, but not others... how rpg maker 2!
                    anyways, my frustrations were dealt with last night and the darkness has been lifted from mine eyes. Long live rpg maker 3!

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                      #11
                      Re: auto start events in rpg maker 3

                      Originally posted by Jedo
                      Create two modes for the event. Have the second mode just be display off, and make ti something other than auto. At the bottom of the first mode( as in after your storyteller) have it change the event's mode to 2. That should do it.
                      Thanks for the tip,it really helps now i can make my game better

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