I need some help trying to set the stats on my weapons and how the battle system calculates damage.
For example, in its basic sense the battle system is broken down into two separate damage types, physical and magic damage. (bummer no elemental damage)
I assume a standard physical damage dealt is based on the following:
Total Str of character (including Str bonus from accessories) + weapons physical attack bonus + weapons effect power – the Def of the character attacked = How much physical damage is dealt.
For example my starting character has a base stat of Str of 10 with an ring of Str +5 and a sword that has a weapon physical attack bonus of 10 and a weapons effect power of 10 for a total Str of 35 attacks a monster with a Def of 15, is the max dmg dealt to the monster 20 assuming it’s a standard hit and not a critical hit. This is also assuming both are at level 1, I am unsure how level effect the stats.
Magic damage is based on a similar formula
Total Mag of character (including Mag bonus from accessories) + weapons Mag attack bonus + weapons effect power – the Mdf of the character attacked = How much magical damage is dealt.
Is this correct? I don’t know how levels are effected in these formulas?
Also how do I figure the ‘To Hit’ stats. I understand that Agi affects turn order and a characters ability to dodge, but does it figure in the ‘To Hit’ bonus.
If so, how could I give a accessory the ability to give ‘To Hit’ bonus
Thanks for any help
For example, in its basic sense the battle system is broken down into two separate damage types, physical and magic damage. (bummer no elemental damage)
I assume a standard physical damage dealt is based on the following:
Total Str of character (including Str bonus from accessories) + weapons physical attack bonus + weapons effect power – the Def of the character attacked = How much physical damage is dealt.
For example my starting character has a base stat of Str of 10 with an ring of Str +5 and a sword that has a weapon physical attack bonus of 10 and a weapons effect power of 10 for a total Str of 35 attacks a monster with a Def of 15, is the max dmg dealt to the monster 20 assuming it’s a standard hit and not a critical hit. This is also assuming both are at level 1, I am unsure how level effect the stats.
Magic damage is based on a similar formula
Total Mag of character (including Mag bonus from accessories) + weapons Mag attack bonus + weapons effect power – the Mdf of the character attacked = How much magical damage is dealt.
Is this correct? I don’t know how levels are effected in these formulas?
Also how do I figure the ‘To Hit’ stats. I understand that Agi affects turn order and a characters ability to dodge, but does it figure in the ‘To Hit’ bonus.
If so, how could I give a accessory the ability to give ‘To Hit’ bonus
Thanks for any help

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