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    Help with weapon stats

    I need some help trying to set the stats on my weapons and how the battle system calculates damage.

    For example, in its basic sense the battle system is broken down into two separate damage types, physical and magic damage. (bummer no elemental damage)

    I assume a standard physical damage dealt is based on the following:
    Total Str of character (including Str bonus from accessories) + weapons physical attack bonus + weapons effect power – the Def of the character attacked = How much physical damage is dealt.

    For example my starting character has a base stat of Str of 10 with an ring of Str +5 and a sword that has a weapon physical attack bonus of 10 and a weapons effect power of 10 for a total Str of 35 attacks a monster with a Def of 15, is the max dmg dealt to the monster 20 assuming it’s a standard hit and not a critical hit. This is also assuming both are at level 1, I am unsure how level effect the stats.

    Magic damage is based on a similar formula
    Total Mag of character (including Mag bonus from accessories) + weapons Mag attack bonus + weapons effect power – the Mdf of the character attacked = How much magical damage is dealt.

    Is this correct? I don’t know how levels are effected in these formulas?

    Also how do I figure the ‘To Hit’ stats. I understand that Agi affects turn order and a characters ability to dodge, but does it figure in the ‘To Hit’ bonus.

    If so, how could I give a accessory the ability to give ‘To Hit’ bonus

    Thanks for any help

    #2
    Re: Help with weapon stats

    Yep. They never released the exact math for rpgm1 or 3. You just gotta play with it till you figure it out. I'm not sure where you're getting your "weapons effect power" stat from. The only thing I see is the physical bonus.

    As far as I know, armor and weapons couint exactly like strength and defense;
    so fighting a monster looks like this, with minimal system variations thrown in for good measure:

    ((CHAR STR*CHAR LEVEL)) + CHAR WEAPON) - (ENEMIES DEF*LEVEL) = DAMAGE

    Fighting in reverse looks like this:

    (ENEMIES STR*LEVEL) - ((CHAR DEF*CHAR LEVEL)+CHAR ARMOR) = DAMAGE

    and as for agility, I'm not sure at all, but my first impression was that equal agilities will hit and miss 50% even, and it scales out from there either way.
    BUT I haven't honestly tested any of that, but it seems to be something close to this.
    Took me 15 minutes to remember how to change my signature, and this is all I came up with.

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