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Drastic times, and so forth

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    Drastic times, and so forth

    I'm the kind of guy who likes story creation, and making stuff happen. You know, making people talk, throwing together a cool-looking scene/minigame, making a hopefully fun boss, and so forth. And when I'm hit with a brainstorm, it downright pours ideas. But when it comes to barebones map design, spell effects creation, and naming of equipment, I'm at a loss. I think it's because of that, that I'm unable to finish any games (save for Jester's Hunt; some of you can see how much "fun" I had with map creation there).

    I just tried starting something on RPGM3, for example. I was able to get as far as choosing the basic towns (this one is a castle town, this other is a woodsman's hut, etc.), but I'm up to making the layout, and I'm stuck.

    I'm kinda considering attempting a collab effort. You know, I do the stuff I like, somebody else does the stuff I don't. Perhaps then I might finish some of my games, along with potentially finishing the other person's games if it works out right. Sure, there might be some downtime on one side when the other is doing their part, what with the inability to merge data. But at least there'd be some work done.

    What do you guys think? Good idea, bad idea?
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

    #2
    Re: Drastic times, and so forth

    Sounds like a good idea to me, cause same as you, I'm better at writing the story and dialauge than designing dungeons.


    Redemption: 13.5% complete

    My first RPG Maker 3 game!

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      #3
      Re: Drastic times, and so forth

      If anyone wants me to make a balanced battle system for their game, id be glad to help. I really enjoy getting all of the battle numbers right...optionally I could make monsters, Items/weapons/armor, char stats, spells, etc.

      Even if you already have all of the monsters in place, and would just like someone to balance the battle system, let me know.
      Esper Quest
      Coming to RPG Maker 1
      (Delayed date, due to following project: )

      EQOA: Forever (Youtube annotation Network)
      in Beta *Click "Start a new Quest" at the top right of the screen*

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        #4
        Re: Drastic times, and so forth

        Nah, I'm decent at balancing battles. I think. Well, they're not frustrating to me, at least.
        "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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          #5
          Re: Drastic times, and so forth

          Originally posted by Alutra
          If anyone wants me to make a balanced battle system for their game, id be glad to help. I really enjoy getting all of the battle numbers right...optionally I could make monsters, Items/weapons/armor, char stats, spells, etc.

          Even if you already have all of the monsters in place, and would just like someone to balance the battle system, let me know.
          Hmm... sounds interesting... once I have a max drive that is


          Redemption: 13.5% complete

          My first RPG Maker 3 game!

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            #6
            Re: Drastic times, and so forth

            I'm just like you Dray. That's why I never finished anything on RM1 or 2. And that's why 3 is my favorite. All I have to do is plop down some buildings, they're already built and the insides are already done. Also the dungeons and fields are a breeze to create. They even included enough sample items, classes and monsters that half of that work is done for me already. Just choose the ones you need and tweak the numbers to get the balance you want. RM3 does a great job of quickening the creation process so you can get straight to the storytelling part.
            I want that Mulan McNugget sauce, Morty!

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              #7
              Re: Drastic times, and so forth

              Yeah, but that doesn't change the fact that I have to creatively place buildings, trees, and fences.

              Eh, maybe I'm going about this all wrong.
              "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                #8
                Re: Drastic times, and so forth

                I'm willing to help when I get a Max Drive (probably next saturday.) My game isn't going that well. Although the complete garbage contest sounds good...

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                  #9
                  Re: Drastic times, and so forth

                  Yes, the complete garbage contest means I won't have to worry about placement of stuff. I'll just plop it all down at random.
                  "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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