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    One of the most retarded limitations

    I'm sorry if someone already mentioned this since I don't have time to read all the posts.

    There are sounds in the system that you don't have access to. For example the sounds that the monsters make when you start a battle.
    My RPGM project: Fantasia Saga
    Coming Soon!

    #2
    Re: One of the most retarded limitations

    Nope, haven't heard that. Yeah, that's pretty bad. Instead of hearing a growl right before a battle, you're forced to say

    "Suddenly, you hear a growl."
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: One of the most retarded limitations

      I'd always thought it would be cool to have the characters talk during battle.

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        #4
        Re: One of the most retarded limitations

        What I love about the differences from when rpg maker 2 and 3 released is when rpg maker 2 released, poeple were saying "Oh look, I made another kick ass custom thing", and with rpg maker 3 "Oh ****! Another goddamn limitation!"

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          #5
          Re: One of the most retarded limitations

          Ah, 'tis about time the anti-rpgm3 movement begins.
          Last edited by WilliamKirk; 10-16-2005, 02:23 AM.

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            #6
            Re: One of the most retarded limitations

            Actually,I found out something.Maybe its a glitch or something,but when I put my Dragon Monster type "Human"for battle preferences,in battle he didn't roar or move like a dragon,but when I put in "Dragon"race for preferences,he sounded like a dragon and moved like a dragon.Maybe just my imagination,but it worked for me.

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              #7
              Re: One of the most retarded limitations

              Thats interesting.
              My RPGM project: Fantasia Saga
              Coming Soon!

              Comment


                #8
                Re: One of the most retarded limitations

                Originally posted by bigfoot721
                What I love about the differences from when rpg maker 2 and 3 released is when rpg maker 2 released, poeple were saying "Oh look, I made another kick ass custom thing", and with rpg maker 3 "Oh ****! Another goddamn limitation!"
                True, but I was a big fan of RPG Maker 1 (And the PC ones too, but let's not talk about that here) and I think RPGM2 really missed the point. Sure, it was powerful, but everything was made too complex, you were stuck with premade "stuff" for your game (Unless you deleted it all, which was a pain because you had to delete everything that used it, and everything that used that...), and it took forever for me to actually start my game.

                A good example of how RPGM2 should've handled its scripting system is RMXP, it's basic interface is the same as RM2K/3 but then there's the scipt tab where you can change the way everything works. I shouldn't have had to make my "stuff" using scripts, that's all, that would've saved me a lot of time, RPG Maker titles are supposed to be about giving us gamers a chance to make our own RPG without spending loads of time learning to program, and RRGM2 missed that point, I got more done in one day with C++ than I did in RPGM2 the entire time I owned it.

                I admit RPGM3 is very limited, more limited that any other title in the series (It's more limited than the first SNES one...), but it's easy to use. I had two towns, a castle, a dungeon, 5 characters, 100 items, and some basic events done in a few hours. If Enterbrain corrects these minor issues I think that we'll be seeing many more people getting into the console RPG Makers, because even the PC RPG Makers don't make game creation this easy. Perhaps if they combine the ease of use of this one with the scripting of 2 (And keep it seperate from the game creation process, one shouldn't even need to look at the scripts if they don't want to) everyone will be happy (No, of course they won't, they're never happy...)

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                  #9
                  Re: One of the most retarded limitations

                  Originally posted by Dragonsbrethren
                  RPG Maker titles are supposed to be about giving us gamers a chance to make our own RPG without spending loads of time learning to program, and RRGM2 missed that point, I got more done in one day with C++ than I did in RPGM2 the entire time I owned it.
                  No, RPG Maker titles are all about giving gamers the chance to create a game without all the micro management of building all the game's elements from scratch. In other words, you don't need any previous experience in creating games to create one(and that holds true for all RPG Makers). That doesn't mean you won't have to get some or learn a few things, as all RPG Makers require some time to use them. I could personally school you about RPG Maker 2, its features, it's structure and it's strengths over XP, but I'm personally tired of that. I actually got 2 exceptional games done with RPG Maker 2(one racing and one 3rd person shooter), more than I ever will in C++ alone, so that comment doesn't raise a valid point.

                  Sorry if I seem harsh, but I'm really tired of people making pretentious claims about RPG Maker 2 or any RPG Maker, when they haven't even went deep into the software, and don't understand the difference between a streamlined editor and an easy to use one.
                  Quote of the moment - "When you cut down a tree, don't stand near it."

                  Comment


                    #10
                    Re: One of the most retarded limitations

                    No, RPG Maker titles are all about giving gamers the chance to create a game without all the micro management of building all the game's elements from scratch.
                    It came pretty close to failing in that area, though.
                    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                    Comment


                      #11
                      Re: One of the most retarded limitations

                      By default, it didn't even come close. *shrugs*
                      Quote of the moment - "When you cut down a tree, don't stand near it."

                      Comment


                        #12
                        Re: One of the most retarded limitations

                        Well sure it came with all that premade stuff, but a lot of said stuff people didn't want to use.
                        "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                        Comment


                          #13
                          Re: One of the most retarded limitations

                          Originally posted by Crimson Knight
                          No, RPG Maker titles are all about giving gamers the chance to create a game without all the micro management of building all the game's elements from scratch. In other words, you don't need any previous experience in creating games to create one(and that holds true for all RPG Makers). That doesn't mean you won't have to get some or learn a few things, as all RPG Makers require some time to use them.
                          Yes, you are right, but RPG Maker 2 broke the tradition of having simple editors that took all the complex work out of the player's hand, you didn't need to worry about what the game was doing when you set your Potion to restore 50 HP in RPGM1. In RPGM2 you have to script the item effects, which on one hand isn't that bad at all, but compared to the rest of the series it just doesn't make any sense to do it this way. I think there is much, much more micro management in RPGM2 than any other titles in the series.

                          I could personally school you about RPG Maker 2, its features, it's structure and it's strengths over XP, but I'm personally tired of that. I actually got 2 exceptional games done with RPG Maker 2(one racing and one 3rd person shooter), more than I ever will in C++ alone, so that comment doesn't raise a valid point.
                          And I'm sure I could school you about RMXP's strengths over RPGM2, but that would get us nowhere. It's obvious you prefer RPGM2, I prefer RMXP, that's all.

                          Sorry if I seem harsh, but I'm really tired of people making pretentious claims about RPG Maker 2 or any RPG Maker, when they haven't even went deep into the software, and don't understand the difference between a streamlined editor and an easy to use one.
                          I fully understand how you feel, I'm tired of people saying the series as a whole is worthless (Mostly programmers, I prefer using RMXP to using C++ to make an RPG for the reasons you listed above).

                          If you're implying I didn't go deep into RPGM2 you're right, I got fed up with it and gave it to a friend (Who ended up selling it, he too preferred RPGM1), I didn't have that much time to devote to learning "RPG Maker 2's way" when the rest of the series did it another way. I did like a lot of RPGM2's features in-game, I think I might buy another copy just to play some games (At the time I didn't have a Max Drive so I never got to, not to mention not many games were out yet) but I doubt I'll ever make anything with it.

                          Comment


                            #14
                            Re: One of the most retarded limitations

                            I hope in the next installment they include far more charactor, and monster options, while keeping the simplicity of setting up certain things like treasure chest. I like being able to just click treasure chest without having to attach a flag to it ya know. But the limitations really stink. I had rpg2, and when i heard part 3 was comming out I based an entire story, events all that stuff on what I knew from the 2nd one, and then had to throw out almost my entire script! Plus I really HATE!!! having a town protruding up like its on a pedastool. Its too danm hard to blend towns into the ground.

                            Comment


                              #15
                              Re: One of the most retarded limitations

                              All you had to do was lower the event into the ground when you move it, it wasn't very hard.
                              Quote of the moment - "When you cut down a tree, don't stand near it."

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