Since I'm probably not gonna finish or get to do any games I'd like to suggest something that should work on RPGM3...
A sort-of open ended quest system with multiple factions that aren't friendly to one another. If you do a quest for a certain guild or faction you gain reputation points for that group and lose reputation on thier enemy group. Higher quests are available with a certain rep on that group. This is sort of like Grand Theft Auto or Mercenaries. The difference I guess is that you involve the quests as story elements. You should also reward the player with extra equipment and more importantly skills that accord to that faction. This allows the player to customize his char's skills and equipment... In fact I was even planning to add quests to improve certain characteristics of the character for extra customization. You could even make them pick classes at the start of the game for more character options.
Finally you'd want to finish the game so just add another event that checks if enough quests are completed (or all quests) then proceed with the final part of the story.
Theres a lot of programming involved here though.
A sort-of open ended quest system with multiple factions that aren't friendly to one another. If you do a quest for a certain guild or faction you gain reputation points for that group and lose reputation on thier enemy group. Higher quests are available with a certain rep on that group. This is sort of like Grand Theft Auto or Mercenaries. The difference I guess is that you involve the quests as story elements. You should also reward the player with extra equipment and more importantly skills that accord to that faction. This allows the player to customize his char's skills and equipment... In fact I was even planning to add quests to improve certain characteristics of the character for extra customization. You could even make them pick classes at the start of the game for more character options.
Finally you'd want to finish the game so just add another event that checks if enough quests are completed (or all quests) then proceed with the final part of the story.
Theres a lot of programming involved here though.
