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    Character messages

    I'm sorry if this has been mentioned in another thread (I'm sure it has been), but I'm having trouble with something that I imagine should be very simple. How do I have an NPC say something different the second time I talk to him?
    For example:
    1st time: "Hello"
    2nd time: "Go away"

    Thanks in advance.

    #2
    Re: Character messages

    Danyo, I had the same problem. Bad news, though, I don't think you can have them say something new the second time. A way you could probably make it seem like the characters say something new is place an event in front of character, have something to prevent any other way to reach him/her, and either have a treasure start the event or use variables (sorry, I don't very much about variables.) I hope this helps out some, but I'm not entirely sure how well it will work. Good luck!
    I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475

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      #3
      Re: Character messages

      Just change its mode or use a variable its not so hard. Something like:

      Mode 1:
      "hello"
      change mode 2

      Mode 2:
      "welcome back"

      If you want to cycle you could add "change mode 1" at the end of mode 2.

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        #4
        Re: Character messages

        I would try and get good at variables if I were you. You just have to play with them a bunch. I rarely use the regular text box thing. I always go into the event option and display something with that.
        I was like a Cloud once!!!!

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          #5
          Re: Character messages

          More likely the use of variables will probably help out the most. My idea is a bit too time consuming, along with uselessly uses objects and events when you really don't need to. Sorry for waisting your time with a bad idea, just trying to help.
          Last edited by Jamos' Old Account; 10-12-2005, 02:32 PM.
          I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475

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            #6
            Re: Character messages

            Learning variables is a must. You won't have a game that works too well if you don't use variables. How else is the game supposed to keep track of your progress?
            "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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