I'm wondering if someone could give me an example of how I could allow the player to change party members at any time - like have a specific place (event) that they go to whenever they want to do this. I have 11 playable characters, but I always want the main character as the active member. Having a bit of trouble with it...
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Re: Party member change
Well, you could have some kind of 'party change room' with 10 different events along the room or something, and you could have a message display tell the player which event corresponds to gaining each character. Then program each event to add a certain character.
Or something like that.
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Re: Party member change
Like Jedo said, the easiest way to do it is to have a "Party Changing Room".
For example: Lets say you have a home base where all characters possible to join you can join you. Have a variable handy, and think of it is "Change Party" or something.
When you enter the base, have an event that removes all characters from your party, and a message display something like: "Party Disbanded", just to let the player know their party is gone.
Now have 2 modes for each character. Have each person's mode 1 say something like:
QA Branch
"Would you like me to join you?"
-Yes
-No
If no, just end the event. If yes, have the character join your party, and add 1 to the "Change Party" variable. Also, switch to mode 2.
On mode two of the character, have it activate when "Change Party" variable reaches 3. Have a message like: "Sorry, you have too many people", or something.
This way, once you reach the limit of 4 (only 3 characters can join you), you cannot just keep adding characters to your party.
*EDIT* Forgot to add that you need reset "Change Party" variable back to 0 when you enter the room. You should also have mode 1 activate when the "Change Party" variable reaches 0.Last edited by Dyne; 10-11-2005, 09:10 PM.Current Project: Writing the story for my next game. That is all.
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