I've been trying to get these variables to work and I haven't been able to get them to work! It's becoming really irritating and I can't seem to get a decent story started without them. If anybody can give me a decent, understandable explanation for how to set up variables so that I can continue to create my story past the opening sequences, that would be helpful.
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Variable Branches HELP!
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ryu3010Tags: None
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Kadaj87
Re: Variable Branches HELP!
Ok, one way that i've found to make chronological events,is to
set all your characters up in the game,in the locations that they will be at,
and instead of making it to where the npc's event is used, you can set a
regular invisible box event in front of whoever you want to talk,and set it
up to where the event won't happen unless you have a certain variable.
Let's say you make your event variable, "shared variable 60".
After you make your prologue make your character appear where ever they
are supposed to in the story,then make your first event, and in the middle
of the first event, go to property control, and add 3 to Shared Variable 60.
Now with the event following the first one, make it to where that event
can't start unless you have 3 shared varibles in Variable 60 and so on
and so on.
I hope that made since but i'm kinda outta time so I can't explain any more.
Just reply to the parts that you didn't understand and I'll try to help you
in a later post.
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Re: Variable Branches HELP!
OK, I'm going to try explaining variables here.
Variables are a set value that tells the game how to run event scripts. One variable in the game can be any set value, from 1 to 99. If you want an event to run then that variable has to either be equal, greater or lesser then the requiered amount.
For example: You set up a Variable branch with 3 options. The branch specifies that you are using Variable 02. Not variable 01, Not variable 03 or 04, but variable 02.
The Variable branch says that for each option, the variable 02 must be equal, less or greater the value in order for that script to run. For instance:
Option#1 Variable 02 >= 51 (greater then or equal)
Message Display "You have completed your quest with honors!"
Option #2 Variable 02 = 50 (equal)
Message Display "You have completed your quest"
Option #3 Variable 02 <= 49 (less then or equal)
Message Display "You have not completed your quest"
Essentially, what this branch is saying is that if the value of variable 02 is 1-49, you get the message "You have not completed your quest". YOu'll get the second message if the value is 50 or the third message if it's 51+. You can of course do more complicated scripts like modify certain modes and stuff in these variable branches. You just have to make sure that if your party goes through a certain event, you change the value of the variable so that the different stuff will happen.
You can also use variables to set off auto events. If a certain variable is a certain value, then this event happens.
Now the game has two different kinds of Variables. The first one is a "Shared Variable" and the second is an "Internal Variable". Here is a description of both:
Shared Variables- These variables effect all events throughout the game. You can have a total of 60 variables in the game. (Which is a heck of alot.) That's Variable 01 through Variable 60 to simplify things. Make sure you know which variables you are using. So basically you can set this variable and control multiple events with it's value.
Internal Variables- These only effect the events they are assigned to. Each event has 16 internal variables. (Variable 01 thru 16) You can change the value of the internal variable in any event, but it will only effect that one event it's assigned to.
Make sure that you set up variables in events before you actually want to use thier value, or the game won't notice it. You kinda have to tell it your using one.
I hope this description of variables helps.
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