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    Stringing events together.

    Ok I got another question.
    I've got it to where my events are all strung out in order using shared variables,but I'm using new shared variables for every storyteller.Like for
    example,you go talk to an event and the event tells you to go to a dungeon,
    well after I go to the dungeon I want it to where you go back to where the
    event was and there will be a new event telling you to do something different.
    Are shared Variables what you should be using to string your events???

    #2
    Re: Stringing events together.

    Yes.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: Stringing events together.

      You can use internal variables as well. Also you could just use mode changes if only a few events need to change.
      Last edited by DarkwingChuck; 10-10-2005, 10:09 PM.
      I want that Mulan McNugget sauce, Morty!

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        #4
        Re: Stringing events together.

        Use modes, there much easier for things like making someone say something
        different after something happens.
        But I was thinking of a plan to dye one's whiskers green.

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          #5
          Re: Stringing events together.

          But doesn't the mode reset to a qualified page after leaving the area? Or has this changed since RPGM2?
          "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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