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Effect question, and some other random ?'s

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    Effect question, and some other random ?'s

    I haven't bought this game yet, really, I want to rent it first(anyone know somewhere I could?)

    ONline rental site or something maybe?!

    I've already seen some pics of the character enemy models, and I recently found out you could actually use characters as enemies in event battles, so now I just have two issues with this game-

    1- can you make an event where a large stream of plasma is shot from somewhere, and 2- is there any site where you could sample midi files of the music available in rpgm3?

    ..the movement control system's not a PAIN to use, is it?
    I've heard bad things, and despite that, I've heard great reviews from a few people, so I'm thinking it can't be all that bad..

    I've already written my story for the game, and I just want to know if I'd have to change some things or not.

    My game will focus on large worlds with open field-type explorable areas rather than tight-space dungeons, and the priority will be on the story and well-designed areas rather than battle system, which I think is crap from what I've heard. Leave the good battle systems to Rpgm2, and just focus on how it looks in this game, though I'll still try to make the best of what I have to work with.

    My story's about a jestor(the villain) who's hates his job, and secretly pratices the forbidden art of sorcery so he can one day overthrow the king, but, with some involvment of your 3-char. squad of the king' s mercenaries, he fails, and he flees from the city to some temple ruins. There he learns about the Cross Point, a place where this world and another connects, forming a portal to the other. He knows the king's mercenaries will eventually hunt him down if he doesn't find a better hiding place, and a whole other world just might be good enough.
    When he crosses over though, he finds the world is in ruin, the sky a scarlet red, and signs of a past civilization are everwhere.
    He eventually finds temples with scrolls telling him about the lost civilization, and soon learns it was destroyed by some highly advanced form of sorcery. A few survivors managed to escape through cross point to his own world, probably why the text on the scrolls was the same language he used and he was able to read it.

    The jestor(I swear he'll have a name in the actual game), having already been a practicer of sorcery, was quite intrigued by the stories of such powerful magic, and set out to explore the ruined cities in search of whatever tomes he could find on their advanced sorcery.

    While this is going on, your squad is searching for the traitor, and start to hear rumors about him questioning people about the cross point.
    You have no idea where this is, but when you report it to the king, he forbids you to go after it, and instead orders a barrier to be built around cross point.
    It seems the king's well aware of what's on the other side, and it's far more important to keep people from learning about the forbidden arts that were practiced there than it is to punish the traitor.

    Time passes, and you're squad is currently pursuing a band of theives that have been mugging people in the woods, when a messenger of the king says you should return to the city. There, you find out the barrier around Cross Point was torn off, and the jestor's returned, weilding far more destructive sorcery than previously. Even your squad couldn't stop him, and soon the Jestor storms the king's castle.

    ahh.. I gotta go. Well, that's enough plot spoiling anyways. The plot gets better later.

    Comments? Too cliche?

    #2
    Re: Effect question, and some other random ?'s

    It's possible to do that story on RPGMaker3.

    Comment


      #3
      Re: Effect question, and some other random ?'s

      I'm still learning it, so I might be wrong on some parts, but here goes.
      can you make an event where a large stream of plasma is shot from somewhere
      No. Out-of-battle effects are pretty much restricted to the screen flashing/shaking and a couple slightly different warp effects.http://www.enterbrain.co.jp/tkool/RPG_PS2/index.html
      Just scroll down the page until you hit a couple buttons that say bgm01.mp3 and bgm02.mp3.
      the movement control system's not a PAIN to use, is it?
      I've heard bad things, and despite that, I've heard great reviews from a few people, so I'm thinking it can't be all that bad
      It's something to get used to. You move around pretty slowly by default. You have to hold /\ to run, and R2 to turn faster. When it comes to events, the only movement commands available are turning the event in 45 degree increments, and a set of animations (such as looking, pointing, etc.). You can't command an event to walk, nor can you control your character by using an event in any way.
      battle system, which I think is crap from what I've heard.
      It's not very customizable, but as far as default battle systems go, RPGM3 has the best of them.
      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

      Comment


        #4
        Re: Effect question, and some other random ?'s

        NO effects outside battles?!

        That's pretty bad, 'cuz I had this part around the end- the jestor guy obtains the last tome, and learns the Annointment of Destruction spell that turns him into a dragon-like beast that fires plasma streams out it's mouth, and I was going to have a scene where it's trying to get through the crossing point, but it's too big, so it gets frustrated and starts firing blasts through it..

        That really ruins my story if I can't show this.

        Could someone that knows rpgm3 through-and-through confirm this limitation?
        I thought I worked around all it's limitations as is constructing this story, but this is retarded. This game could of been so much more if they'd just taken the time to give you more options and fix the controls. If it was just as customizable as 2, but with the faster design tools and better graphics, I would of bought it on the spot the day it came out, but I'm not sure I can even work with this piece'..

        It's just the graphics alone offer so much potential..
        They rival Zelda 64's, heck, you could probably even make an expanded version of that world(I think I would just to screw around with an abusive, messed-up version of the story).

        Comment


          #5
          Re: Effect question, and some other random ?'s

          You're not gonna have much in the way of monsters outside the battle system either. Aside from some people having interesting color swaps (like one is very dark-colored, though not enough to call him a shadow) and the couple dwarves and elves, the only non-human characters available to you outside the battle are a dog, a mythical beast (a kangaroo-rabbit hybrid), an ape, a chicken, a big frog, a werewolf, a birdman, and a lizardman. None of them are real big, either.
          "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

          Comment


            #6
            Re: Effect question, and some other random ?'s

            and you most definately cannot do very specialized things such as your "Blast" scene.

            You could however, TELL that part of the story with some decent writing and the storyteller mode.

            Storyteller :
            And so the dragon, who was too large to fit through the hole, began blasting away at the doors! (insert blasting sound at least you can do that)

            The tool almost forces people to try to tell a story. I think that's good and bad, like everything else in this universe.

            Comment


              #7
              Re: Effect question, and some other random ?'s

              Just leaving it to the reader's imagination would never be the same.

              The dragon was unstoppable, so the squad had to flee through the cross point, and an even stronger barrier was being built over the portal after they told the king what happened, then I was going to show a plasma blast bursting through the barrier and burning a trail through the ground into the horizon, followed by showing the dragon's snout coming out the other side, and then it roars in it's frustration when it realizes it can't get through, and starts blasting it's plasma breath in all directions through the portal in a frenzied rage. Everyone runs from the portal while lava starts to flow from holes some of the blasts made in the ground, setting forests on fire and darkening the sky with ash and smoke.
              It all conveys an element of great fear- this horrendous thing's trying to get through, and even when it can't, it still manages to destroy everything in sight.

              I don't think I could write that as well as show it, and it'd be impossible to leave the same impression. Scenes like this are better not left to the reader's potentially watered-down imagination when they could be kept in the raw expression of what the original artist's vision was.

              Comment


                #8
                Re: Effect question, and some other random ?'s

                Wow, I really hate o disappoint...

                The only control you have of NPC characters is make them stand still, walk back an forth in a set path, and have them walk randomly. This is also only in a town. If you are outside of the town you can't place any NPCs at all. This includes any party members. You can't model anything. The towns are preset at three sizes with prefabed walls and buildings. You can set where the buildings go. You have no airships, you simply "open" a wall and a hot-air balloon appears. There is no scripting like in RPGM2. Actually, it is a wholly different engine made by a wholy different company.

                The "world map" is 140x140 cels that are about a meter wide. You can paint with a greyscale hightmap to make elevation and then paint the ground textures, but the textures are cosmetic. The "Lava" tile can't burn you, not is it scriptable to do so. The The scripting system is just pretty much for dialog and item use. That's it, and that's only in a town.

                The NPCs are all human, except for a off array of common animals and a odd blue rabbit thing. You can't put a dragon *ANYWHERE* excpet in a battle and then you are limited by about 10 preset special effects used for attacks. You can't make your own effects at all. Nor can you script the battle, just set a win or lose condition so the game doesn't end when you die.
                Last edited by halkun; 10-11-2005, 09:31 PM.

                Comment


                  #9
                  Re: Effect question, and some other random ?'s

                  RPGM3 rocks, but not if you're expecting to make anything more than a storyteller's game (heh, got that from AsciiDave at the Mag).
                  "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                  Comment


                    #10
                    Re: Effect question, and some other random ?'s

                    Originally posted by halkun
                    Wow, I really hate o disappoint...

                    The only control you have of NPC characters is make them stand still, walk back an forth in a set path, and have them walk randomly. This is also only in a town. If you are outside of the town you can't place any NPCs at all. This includes any party members. You can't model anything. The towns are preset at three sizes with prefabed walls and buildings. You can set where the buildings go. You have no airships, you simply "open" a wall and a hot-air balloon appears. There is no scripting like in RPGM2. Actually, it is a wholly different engine made by a wholy different company.

                    The "world map" is 140x140 cels that are about a meter wide. You can paint with a greyscale hightmap to make elevation and then paint the ground textures, but the textures are cosmetic. The "Lava" tile can't burn you, not is it scriptable to do so. The The scripting system is just pretty much for dialog and item use. That's it, and that's only in a town.

                    The NPCs are all human, except for a off array of common animals and a odd blue rabbit thing. You can't put a dragon *ANYWHERE* excpet in a battle and then you are limited by about 10 preset special effects used for attacks. You can't make your own effects at all. Nor can you script the battle, just set a win or lose condition so the game doesn't end when you die.
                    ..effin' piece...

                    I'm just going to rent this thing once and see if it's graphics and efficient level design tools still offer something worthwhile.

                    Btw, I must know- this game really wasn't made by the producers of RPGM1 or 2?

                    Comment


                      #11
                      Re: Effect question, and some other random ?'s

                      Well Enterbrain is pretty much responsible for all the RPG Makers, they just seem to get help from different places in each edition. RPGM1 they had help from Ascii, RPGM2 I'm not sure, RPGM3 they had help from Runtime, Inc.

                      And good luck finding this thing for rental.
                      Last edited by ErikaFuzzbottom; 10-12-2005, 09:41 PM.
                      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                      Comment


                        #12
                        Re: Effect question, and some other random ?'s

                        I know how to discribe the scripting system...

                        It's just like Final Fantasy 1. (The NES version). It's quite limited....

                        Comment


                          #13
                          Re: Effect question, and some other random ?'s

                          Even though it's limited you can still do some pretty cool stuff if you use head.
                          But I was thinking of a plan to dye one's whiskers green.

                          Comment


                            #14
                            Re: Effect question, and some other random ?'s

                            FF1 had boats and airships. This doesn't. You can't port FF1 into this. Dragon Warrior 1 is possible, though of course you're not going to have the exact same monsters and stuff.
                            "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                            Comment


                              #15
                              Re: Effect question, and some other random ?'s

                              Okay, I will break it down for you...

                              If you have a very ambitious RPG in mind, that chances are you will probably not be able to make it on RPG Maker 3.

                              You will have to seatle for setting, characters and genre.

                              You will most have to compromise a lot of aspects of your story (from what I read on the first post).

                              However, if you feel you can adjust to the setting of RPGM3... Then it might be worth a shot... I tried to, but just couldn't in the end...

                              If you want to design every aspect of your game, I suggest giving RPG Maker XP a try. Nothing holds you back when you are using it... And it's not difficult to use, unless you want to tear into RSS and make your own systems. The amount of things you can do is incredible (I have over 100 status effects in my game!).

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