I haven't bought this game yet, really, I want to rent it first(anyone know somewhere I could?)
ONline rental site or something maybe?!
I've already seen some pics of the character enemy models, and I recently found out you could actually use characters as enemies in event battles, so now I just have two issues with this game-
1- can you make an event where a large stream of plasma is shot from somewhere, and 2- is there any site where you could sample midi files of the music available in rpgm3?
..the movement control system's not a PAIN to use, is it?
I've heard bad things, and despite that, I've heard great reviews from a few people, so I'm thinking it can't be all that bad..
I've already written my story for the game, and I just want to know if I'd have to change some things or not.
My game will focus on large worlds with open field-type explorable areas rather than tight-space dungeons, and the priority will be on the story and well-designed areas rather than battle system, which I think is crap from what I've heard. Leave the good battle systems to Rpgm2, and just focus on how it looks in this game, though I'll still try to make the best of what I have to work with.
My story's about a jestor(the villain) who's hates his job, and secretly pratices the forbidden art of sorcery so he can one day overthrow the king, but, with some involvment of your 3-char. squad of the king' s mercenaries, he fails, and he flees from the city to some temple ruins. There he learns about the Cross Point, a place where this world and another connects, forming a portal to the other. He knows the king's mercenaries will eventually hunt him down if he doesn't find a better hiding place, and a whole other world just might be good enough.
When he crosses over though, he finds the world is in ruin, the sky a scarlet red, and signs of a past civilization are everwhere.
He eventually finds temples with scrolls telling him about the lost civilization, and soon learns it was destroyed by some highly advanced form of sorcery. A few survivors managed to escape through cross point to his own world, probably why the text on the scrolls was the same language he used and he was able to read it.
The jestor(I swear he'll have a name in the actual game), having already been a practicer of sorcery, was quite intrigued by the stories of such powerful magic, and set out to explore the ruined cities in search of whatever tomes he could find on their advanced sorcery.
While this is going on, your squad is searching for the traitor, and start to hear rumors about him questioning people about the cross point.
You have no idea where this is, but when you report it to the king, he forbids you to go after it, and instead orders a barrier to be built around cross point.
It seems the king's well aware of what's on the other side, and it's far more important to keep people from learning about the forbidden arts that were practiced there than it is to punish the traitor.
Time passes, and you're squad is currently pursuing a band of theives that have been mugging people in the woods, when a messenger of the king says you should return to the city. There, you find out the barrier around Cross Point was torn off, and the jestor's returned, weilding far more destructive sorcery than previously. Even your squad couldn't stop him, and soon the Jestor storms the king's castle.
ahh.. I gotta go. Well, that's enough plot spoiling anyways. The plot gets better later.
Comments? Too cliche?
ONline rental site or something maybe?!
I've already seen some pics of the character enemy models, and I recently found out you could actually use characters as enemies in event battles, so now I just have two issues with this game-
1- can you make an event where a large stream of plasma is shot from somewhere, and 2- is there any site where you could sample midi files of the music available in rpgm3?
..the movement control system's not a PAIN to use, is it?
I've heard bad things, and despite that, I've heard great reviews from a few people, so I'm thinking it can't be all that bad..
I've already written my story for the game, and I just want to know if I'd have to change some things or not.
My game will focus on large worlds with open field-type explorable areas rather than tight-space dungeons, and the priority will be on the story and well-designed areas rather than battle system, which I think is crap from what I've heard. Leave the good battle systems to Rpgm2, and just focus on how it looks in this game, though I'll still try to make the best of what I have to work with.
My story's about a jestor(the villain) who's hates his job, and secretly pratices the forbidden art of sorcery so he can one day overthrow the king, but, with some involvment of your 3-char. squad of the king' s mercenaries, he fails, and he flees from the city to some temple ruins. There he learns about the Cross Point, a place where this world and another connects, forming a portal to the other. He knows the king's mercenaries will eventually hunt him down if he doesn't find a better hiding place, and a whole other world just might be good enough.
When he crosses over though, he finds the world is in ruin, the sky a scarlet red, and signs of a past civilization are everwhere.
He eventually finds temples with scrolls telling him about the lost civilization, and soon learns it was destroyed by some highly advanced form of sorcery. A few survivors managed to escape through cross point to his own world, probably why the text on the scrolls was the same language he used and he was able to read it.
The jestor(I swear he'll have a name in the actual game), having already been a practicer of sorcery, was quite intrigued by the stories of such powerful magic, and set out to explore the ruined cities in search of whatever tomes he could find on their advanced sorcery.
While this is going on, your squad is searching for the traitor, and start to hear rumors about him questioning people about the cross point.
You have no idea where this is, but when you report it to the king, he forbids you to go after it, and instead orders a barrier to be built around cross point.
It seems the king's well aware of what's on the other side, and it's far more important to keep people from learning about the forbidden arts that were practiced there than it is to punish the traitor.
Time passes, and you're squad is currently pursuing a band of theives that have been mugging people in the woods, when a messenger of the king says you should return to the city. There, you find out the barrier around Cross Point was torn off, and the jestor's returned, weilding far more destructive sorcery than previously. Even your squad couldn't stop him, and soon the Jestor storms the king's castle.
ahh.. I gotta go. Well, that's enough plot spoiling anyways. The plot gets better later.
Comments? Too cliche?


at least you can do that)
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