I have been racking my brain to try and figure a way through RPGM3's abilities to create an effective way to make Skills and MP an extremly important part of the battle. And now, I have an idea.
The idea I plan on using is this:
All characters in your party have the "Regain MP at set intervals during battle" Special Skill. The whole party always has 0 MP out of their max outside battles. During battles, however, their MP rises.
I was going for a sort of "limit break". The longer you stay in battle, the more MP you gain, and the more skills you have at your disposal. Of course, you have to play it effectively so not to run out of MP when you need it.
After a battle, your MP is reset to 0.
So, what do you all think about this? Good? Not good?
The idea I plan on using is this:
All characters in your party have the "Regain MP at set intervals during battle" Special Skill. The whole party always has 0 MP out of their max outside battles. During battles, however, their MP rises.
I was going for a sort of "limit break". The longer you stay in battle, the more MP you gain, and the more skills you have at your disposal. Of course, you have to play it effectively so not to run out of MP when you need it.
After a battle, your MP is reset to 0.
So, what do you all think about this? Good? Not good?


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