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    Day help

    I need to know exactly which time during the day, it becomes night?


    I also want to know if I add a shared variable that adds everytime it becomes morning (the next day). If I have that outside in the town, do I need to add it in every room and outside field as well?

    #2
    Re: Day help

    Um, I'd probably just make a character in town who says something different at night, and as night is falling, keep talking to him until he says something different.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: Day help

      I am actually trying to get a variable set up to track the number of days.

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        #4
        Re: Day help

        The best way I can think of to track the number of days (since it is not set up to allow that) would be to override the default system by setting the time to be always day.

        Then use events to transition from day to night (and back) and add to your variable there.

        The events can be anything from entering/leaving towns to using Innes.

        The lack of preset variables that track things like money, time, direction facing, and even etc. can all be scripted around, but it gets complicated.

        Good luck with it.

        Peace.

        MOO!




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          #5
          Re: Day help

          I haven't done this so I could be wrong but I'm pretty sure there is a condition list that has time =

          In this case right when time reached 23:59:59

          and have the variable change with that u can have a mode change

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